You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Indie Game Public Relations: 5 Years of Painful Lessons
Speaker(s) Chris McQuinn
Company Name(s) Drinkbox Studios
Track / Format Business, Marketing & Management
Overview A key question facing all studios is: how to maximize a title's exposure spending "X" marketing dollars? As a small, independent studio, DrinkBox Studios faced the challenge of promoting our first unknown IP, Tales from Space: About a Blob, to the world. This included trying to promote the game with media outlets, distributors and, most importantly, gamers. Needless to say, this was not the success we had hoped for in regards to sales and brand awareness. The second time around, releasing Mutant Blobs Attack, we were dealing with a launch day title and decided to partner up with a PR company. The results were notably positive, but brought on a new, unexpected challenge: negotiating the relationship with a PR company. Lastly came Guacamelee!, a new PR company, and a new strategy. Let us provide our experiences, ROI analysis, notable failures, and triumphs in promoting unheard-of IPs to the world.

GDC 2014

Chris McQuinn

Drinkbox Studios

free content

Business, Marketing & Management

Business & Marketing


UBM Tech