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Session Name Why'd She Buy THAT? Customer Psychology in Game Purchases
Speaker(s) Lucien Parsons
Company Name(s) Operations Catalyst Consulting
Track / Format Design
Overview A fairly hard-core session on understanding what drives the choice of one game over another, whether off the shelf in retail stores or in app stores, and how to best present your IAPs (In-App Purchases) to maximize profits. We will draw on pricing and marketing strategies from in and outside of the game industry to examine the decisions of both women and men, with sensitivities to price and presentation. By improving your mental model of the factors that people use when making the decision to buy, you can influence that decision. This is not a "you should have good metrics" discussion, but an attempt to dive into the underlying psychology of buying in a way that provides concrete tactics and techniques for use in your games.

GDC 2014

Lucien Parsons

Operations Catalyst Consulting

free content

Design

Design

Business, Marketing & Management

Business & Marketing


UBM Tech