You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Game a Week: How to Succeed, Fail and Learn
Speaker(s) Adriel Wallick
Company Name(s) MsMinotaur
Track / Format Independent Games Summit
Overview This talk will explore the motivations behind and the results of partaking in the long term "Game a Week" challenge, which was formalized by Rami Ismail and executed by Adriel Wallick for the previous 38 weeks (the project is still ongoing). This project was originally conceived as a way to gain experience while simultaneously battling a creativity block, and resulted in learning a multitude of lessons, both on the technical side of making games as well as in the emotional impact of releasing creations.

GDC Europe 2014

Adriel Wallick

MsMinotaur

free content

Independent Games Summit

Independent Games


UBM Tech