You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Rebooting Game Design for Virtual Reality
Speaker(s) Jed Ashforth
Company Name(s) Sony Computer Entertainment Europe
Track / Format Design
Overview For developers who have predominantly worked in traditional screen-based game development, moving into development for VR titles can be a journey full of surprises, requiring new ways of approaching existing gameplay conceits and presenting many fresh opportunities for interaction and gameplay. As the senior game designer for Project Morpheus, Jed Ashforth has spent several years exploring this exciting new frontier and compiling a new set of guidelines and best practices for how to approach, and make best use of, the new gameplay paradigms that virtual reality represents. In this presentation, he will discuss how we need to reboot our existing design assumptions to start unlocking the mind-blowing potential of this new medium, and will discuss many of the new areas and opportunities that VR opens up to game designers.

GDC Europe 2014

Jed Ashforth

Sony Computer Entertainment Europe

free content

Design

Design


UBM Tech