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Session Name:

A Live Art Demonstration of Creating Worlds through Design Thinking

Overview:

In the competitive world of video game development, less and less time is given for 2d pre-production. Concept designers must balance their schedule between envisioning new ideas verses executing professional drawings and paintings. And with so many games entering the market every year, it is also harder and harder to come up with original contents. During the first half of this session, Feng will share his methods for idea generation. We'll explore a variety of quick and efficient design thinking techniques to help expand your imagination. In the second half, Feng will jump into Photoshop and demonstrate the first few stages of concept design. The aim is to produce a large number of digital paintings within a very short amount of time. We'll also involve the audience during this process and shouting out questions is definitely welcomed. Bring your sketchbooks and let's draw.

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  • GDC 2015
  • Feng Zhu
  • Feng Zhu Design
  • free content
  • Visual Arts
  • Visual Arts