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Session Name Designing Morally Difficult Characters, Responsibly
Speaker(s) Dan Nagler
Company Name(s) Gigantic Mechanic
Track / Format Game Narrative Summit
Overview Designing a morally questionable character doesn't have to railroad your players into moustache-twirling villainy: done right, it can present a truly meaningful study in compromise and complicity. Dan Nagler, designer and writer for Gigantic Mechanic, details a unified design strategy for creating this type of game protagonist: a character whose very moral ambiguity is leveraged for positive dramatic, emotional and educational effect. This theory is grounded in Gigantic Mechanic's design for the Edward M. Kennedy Institute's Senate Immersion Module, a digital and live-action hybrid game that puts students in the shoes of antebellum, slaveholding American politicians.

GDC 2015

Dan Nagler

Gigantic Mechanic

free content

Game Narrative Summit

Game Narrative


UBM Tech