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Session Name Plot Is Dumb, Character Is Cool: Writing for DLC
Speaker(s) Anthony Burch
Company Name(s) Gearbox Software
Track / Format Game Narrative Summit
Overview What kind of stories do players want from their DLC? They may tell you that they want big, "epic" tales that push the lore of their favorite games, but Gearbox writer Anthony Burch has found the opposite is true. By analyzing rough sales figures and critical response to Borderlands 2's DLC, as well as exploring the process of those DLC's creation, Burch will try to convince you to lean on character and charm rather than plot and lore when you write DLC. Gamers don't care about saving the world: they want to hear a little girl learn to cope with grief.

GDC 2015

Anthony Burch

Gearbox Software

free content

Game Narrative Summit

Game Narrative


UBM Tech