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Session Name Game Design Case Studies - One Designer | One Game | One System
Speaker(s) Eric Zimmerman, Dan Cassar, Bennett Foddy, Tanya Short
Company Name(s) NYU Game Center, Independent, NYU Game Center, Kitfox Games
Track / Format Design
Overview We all play games. But that doesn't mean we know how they work. Game Design Case Studies provide a detailed look "under the hood" of games by their designers. Each Game Design Case Study session features multiple short talks, where one designer takes apart one system from one game they made. From real-time control schemes to economy balancing to procedural level generation, come join us as experienced designers dissect their own games, highlighting the design decisions and methodologies that led to the final version of the design.

GDC 2015

Eric Zimmerman

NYU Game Center

Dan Cassar


Bennett Foddy

NYU Game Center

Tanya Short

Kitfox Games

free content



UBM Tech