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Session Name Blurring the Line Between Community & Studio
Speaker(s) Johan Andersson
Company Name(s) Paradox Interactive
Track / Format Production
Overview With 20 years of experience in running a studio and developing games, Paradox Interactive's EVP of Game Development will outline the studio's process of working with the community to add real business value. He will also discuss how to keep those same principles while growing the community from a very small core to hundreds of thousands of people.

GDC 2016

Johan Andersson

Paradox Interactive

free content

Production

Production


UBM Tech