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Session Name Beat it. A Retrospective of 'Need for Speed: Hot Pursuit'
Speaker(s) James Svensson
Company Name(s) Criterion Games
Track / Format Production
Overview A retrospective of Need for Speed: Hot Pursuit's Autolog - How it worked & why, after 5 years, it's still #1 for asynchronous competition in AAA console games.
In 2010, Criterion Games' NFS: Hot Pursuit introduced Autolog with its 'Comparison Engine', switching the focus of competition from Global Leaderboards to personalized Recommendations, building player stories around one-upmanship between friends. Hear the story of its development and learn how it created ongoing competition and paved the way for asynchronous, 'connected' play.
Today, 5 years later, despite developments across mobile & online games, AAA console developers are missing opportunities to deliver social, asynchronous play mechanics for our players. This talk is a call to action to kick start innovation.

GDC 2016

James Svensson

Criterion Games

free content

Production

Production

Design

Design


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