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Session Name Choice, Consequence and Complicity
Speaker(s) Alexis Kennedy
Company Name(s) Failbetter Games
Track / Format Game Narrative Summit
Overview In an interactive story which responds to the player's actions, how much consequence is enough? What makes a 'real' choice? How do you match player expectations with the delight of surprise? How many choices are too many? Alexis Kennedy (Sunless Sea, Fallen London, Dragon Age: the Last Court) offers practical heuristics for matching effort to outcome for writers and narrative designers. In this talk he will discuss maximizing emotional impact from interactive story with a finite time and budget as well as the importance of finding opportunities for player self-expression. Additionally, he will share practical writing tricks for interactive story and traps to avoid, including war stories from Fallen London and Sunless Sea.

GDC 2016

Alexis Kennedy

Failbetter Games

free content

Game Narrative Summit

Game Narrative

UBM Tech