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Session Name "Life is Strange" Case Study: Using Interactive Storytelling and Game Design to Tackle Real-World Problems
Speaker(s) Michel Koch, Raoul Barbet
Company Name(s) Dontnod Entertainment, Dontnod Entertainment
Track / Format Game Narrative Summit
Overview Join the co-directors of the episodic game "Life Is Strange" as they reveal how they approached the inclusion of emotional, often sensitive, and sometimes taboo real-world issues into the core narrative of the game. Examples from the game will illustrate how the interactive nature of video games can be used to tackle difficult subject matters, driving players to reflect upon intense questions and emotional challenges; and how the coordinated development of story, characters and design can be used to achieve these goals.

GDC 2016

Michel Koch

Dontnod Entertainment

Raoul Barbet

Dontnod Entertainment

free content

Game Narrative Summit

Game Narrative


UBM Tech