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Session Name A Course About Game Balance
Speaker(s) Ian Schreiber
Company Name(s) Rochester Institute of Technology
Track / Format GDC Education Summit
Overview Game balance is a task that must be performed on virtually every game, and is thus vitally important to a game designer. Yet there are no textbooks, few writings, and even fewer classes that look at this niche topic in depth. What would a game balance course look like? In this session, game designer and educator Ian Schreiber will present a summary of his college-level course in game balance, examining the major topics covered in the syllabus and a set of assignments that can be used to further build balance skills by putting the theory into practice.

GDC 2016

Ian Schreiber

Rochester Institute of Technology

free content

GDC Education Summit

Game Career / Education

UBM Tech