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Session Name Teaching Games With Games 3: Another Six Exercises in Play
Speaker(s) John Sharp, Colleen Macklin, Mitu Khandaker-Kokoris, Robin Hunicke, Nicholas Fortugno, Mia Consalvo, Paolo Pedercini, Liza Stark
Company Name(s) Parsons The New School for Design, Parsons School of Design, New York University Game Center, Funomena, Playmatics, Concordia University, Carnegie Mellon University, littleBits
Track / Format GDC Education Summit
Overview One of our best tools for teaching games are games themselves. Name a facet of college-level games education and there is a way to teach it through gameplay. Want to explore continuity and consistency in storytelling? How about shuffling a deck of story cards. Want to think about gender dynamics? Maybe run a street game mod around gender stereotypes. Building on the success of the last two years, six educators will each introduce one classroom exercise they use to teach a different facet of games. The talks span design, programming, art, criticism and even teaching itself.

GDC 2016

John Sharp

Parsons The New School for Design

Colleen Macklin

Parsons School of Design

Mitu Khandaker-Kokoris

New York University Game Center

Robin Hunicke


Nicholas Fortugno


Mia Consalvo

Concordia University

Paolo Pedercini

Carnegie Mellon University

Liza Stark


free content

GDC Education Summit

Game Career / Education

UBM Tech