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Session Name History and Game Design
Speaker(s) Chris King
Company Name(s) Paradox Interactive
Track / Format Design
Overview The trade-off between history and gameplay is one of the biggest challenges when it comes to designing a historical game. Not all history naturally lends itself to good mechanics, and thus you need to develop solutions to bring history into your game, while at the same time ensuring you have a fun and compelling gameplay. This talk will look at some of the solutions Paradox Development Studio use to solve this problem.

GDC 2016

Chris King

Paradox Interactive

free content

Design

Design


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