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Session Name Scale Session-based Multiplayer Games with Amazon GameLift (presented by Amazon Lumberyard)
Speaker(s) Chris Byskal, Geoff Pare
Company Name(s) Amazon, Amazon
Track / Format Programming
Overview

In this session, Amazon engineers will introduce Amazon GameLift core concepts, complete a step-by-step walkthrough of deploying a multiplayer game to the cloud, and demonstrate rapidly scaling a game based on player demand.

GDC 2016

Chris Byskal

Amazon

Geoff Pare

Amazon

free content

Programming

Programming


UBM Tech