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Session Name From 1 to 2: Postmortem of Making a Sequel to a Popular Mobile Game
Speaker(s) Sebastien Borget
Company Name(s) Pixowl
Track / Format Independent Games Summit
Overview You thought that making a 1 hit success game was the hardest?
Most developers will tell you that the hardest part is iterating that success through a sequel of your most popular game.

If you don't want your next game to live in the shadows of your previous hit, you may need to ask yourself the right questions about why you're doing a sequel, and what your are players awaiting from a sequel. However, these are just the "tip of the iceberg" questions, and beginning of your journey through developing and launching a sequel game.

Based on developer stories and his own studio experience, Sebastien will try to cover in-depth the key questions a developer may ask about developing a sequel to a game.

GDC Europe 2016

Sebastien Borget

Pixowl

free content

Independent Games Summit

Independent Games


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