You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Designing System Driven Dialogue in 'Mafia III'
Speaker(s) Remy Boicherot
Company Name(s) Hangar 13
Track / Format Design
Overview 'Mafia III' is an open world crime game with a non-linear structure and presents the player with numerous game-changing choices. Narrative dialogue systems were an important development focus, fed by character relationships, game progression and player decisions. Using a classical game design approach to dialogue systems, this talk will outline key principles used for the relationship system with crime lieutenants, world-persistent characters, radio news and shows. Remy will dive deeper into "Sit Downs", the semi-interactive cinematics with high-tension procedural dialogue sequences putting the player into tough choice situations.
During the talk, he will look at the tools and approaches used throughout development, from pre-production to the release of 'Mafia III'.

GDC 2017

Remy Boicherot

Hangar 13

free content

Design

Design


UBM Tech