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Session Name Building Non-linear Narratives in 'Horizon: Zero Dawn'
Speaker(s) Leszek Szczepanski
Company Name(s) Guerrilla Games
Track / Format Game Narrative Summit
Overview Open world RPGs require deep stories, which emphasize player choice and freedom. The bigger the games grow, the more complex systems managing these stories get. See how Guerrilla Games tackled the issue in 'Horizon: Zero Dawn', by creating a quest system which has non-linearity at its base.

GDC 2017

Leszek Szczepanski

Guerrilla Games

free content

Game Narrative Summit

Game Narrative


UBM Tech