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Session Name The Future of Real-Time Lighting: A Panel (Presented by ARM)
Speaker(s) Sean Cleaver, Matthew Cooke, Remi Driancourt, Andrew Maximov, Yuriy ODonnell, Ivan Pedersen, Neil Thompson
Company Name(s) Develop, Ready at Dawn, Square Enix, Naughty Dog, Frostbite / EA, ARM, Bioware
Track / Format Visual Arts
Overview

Real-time lighting is a relatively young field within games. It is also one of the most important. As cinematographers have long known, it can make or break the final image, set the mood or enhance the story. But creating real-time lighting in games comes with a unique set of creative and technological challenges.

This panel of industry experts will explore current issues in real-time lighting and discuss what the future holds in terms of opportunities and challenges. We will conduct the session in a town-hall style with a moderator and the opportunity for attendees to ask questions to the panel.

GDC 2017

Sean Cleaver

Develop

Matthew Cooke

Ready at Dawn

Remi Driancourt

Square Enix

Andrew Maximov

Naughty Dog

Yuriy ODonnell

Frostbite / EA

Ivan Pedersen

ARM

Neil Thompson

Bioware

free content

Visual Arts

Visual Arts


UBM Tech