|Session Name||A City of a Thousand Choices: Prague City Hub in 'Deus Ex Mankind Divided'|
|Track / Format||Design|
The Deus Ex series has always been about the fine paradox between significant player choices against a strong narrative over its trademark cyberpunk backdrop. City Hubs are a staple of the franchise and as such, must act as the prime example of what the game has to offer. During this design-related talk, Eidos-Montral's Sylvain Douce will explain how Eidos greatly extended the range of choices and consequences in the City Hub compared to Human Revolution. He will shed some light on how they made the most of inexpensive local changes so that they have a bigger impact than more traditional ones, how side missions got their unique 'touch', all while Eidos' in-house engine was being built.