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Scientific Research Using Games: Using Player Power for Good
Video games have started to evolve how research is conducted, allowing academic researchers to tap the problem-solving skills of gamers worldwide to help humanity make scientific discoveries. 'Fold-it' was the first notable example of such, with its 50,000 players solving a problem in three weeks that supercomputers had not been able to crack for two decades. Today, three projects, 'Project Discovery' in 'EVE Online', 'Sea Hero Quest', and 'Eyewire', stand out above the rest as examples of what is possible with citizen science. These short overview talks from the co-creators of these projects and moderated panel will discuss the state of scientific research via games, practical opportunities for collaboration, the future of using games for research, and how citizen-enacted science can be a force for good.
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