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The Number One Educational Resource for the Game Industry

Session Name:

Little Hands, Foul Moods, and Runny Noses: Designing Games for Kids

Overview:

Children have unique intellectual and physical needs that designers must take into account in order to create engaging gaming experiences. This session aims to help developers build a foundation of knowledge by uncovering existing research on children and technology from a variety of fields, including child developmental psychology, human computer interaction, television, and market research. The discussion will provide information on developmental psychology specific to games, UI design and input control considerations, co-play, and age-appropriate storytelling. While some guidelines will be device-specific, most recommendations provided can be easily applied to any children's game design product, regardless of platform.

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