GDC 2014
                                                                      
                    
                                                Accessibility: Lessons Learned from Designing for Gamers with Disabilities
                
                                    
                        by Ian Hamilton
                                                    (Ian Hamilton DC)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Beyond Graphics: Reaching the Visually Impaired Gamer
                
                                    
                        by Brian Schmidt
                                                    (Ear Games)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Bringing the Power of YouTube to your Games (Presented by Google)
                
                                    
                        by The YouTube Product Team
                                                    (Google)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Build Games that Scale in the Cloud (Presented by Google)
                
                                    
                        by Chris Elliott
                                                    (Google)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                ESRB Explained: Behind the Ratings
                
                                    
                        by Robert Richardson
                                                     
                                            
                                
                IGDA
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                IGDA Quality of Life White Paper Unveiling
                
                                    
                        by Gregory Abrenio
                                                     
                                            
                                
                IGDA
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Learning by Design: Games as Learning Machines
                
                                    
                        by Mark O'Neill
                                                     
                                            
                                
                IGDA
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Make Better Criticism: A Mature Form of Cultural Analysis
                
                                    
                        by J.R. Reagan
                                                     
                                            
                                
                IGDA