GDC 2014
Accessibility: Lessons Learned from Designing for Gamers with Disabilities
by Ian Hamilton
(Ian Hamilton DC)
Advocacy
GDC 2014
Beyond Graphics: Reaching the Visually Impaired Gamer
by Brian Schmidt
(Ear Games)
Advocacy
GDC 2014
Bringing the Power of YouTube to your Games (Presented by Google)
by The YouTube Product Team
(Google)
Advocacy
GDC 2014
Build Games that Scale in the Cloud (Presented by Google)
by Chris Elliott
(Google)
Advocacy
GDC 2013
#1ReasonToBe
by Brenda Romero
(UC Santa Cruz)
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
by Brenda Romero
(UC Santa Cruz)
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
by Brenda Romero
(UC Santa Cruz)
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
by Brenda Romero
(UC Santa Cruz)
Advocacy
GDC 2004
ESRB Explained: Behind the Ratings
by Robert Richardson
IGDA
GDC 2004
IGDA Quality of Life White Paper Unveiling
by Gregory Abrenio
IGDA
GDC 2004
Learning by Design: Games as Learning Machines
by Mark O'Neill
IGDA
GDC 2004
Make Better Criticism: A Mature Form of Cultural Analysis
by J.R. Reagan
IGDA