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|Speaker(s):||Leigh Alexander, Mattie Brice, Robin Hunicke, Kim McAuliffe, Brenda Romero, Elizabeth Sampat|
|Company Name(s):||Gamasutra, San Francisco State University, Funomena, Microsoft Studios, UC Santa Cruz, Storm8|
|Track / Format:||Advocacy|
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|Overview:||Inspired by the #1ReasonWhy and #1ReasonToBe hashtag discussion, join us for a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games. Each panelist will share her experience, its highs and lows, and explore a vision for a future industry that is inclusive for all. Panelists include Brenda Romero (Game Designer in Residence, University of California at Santa Cruz), Robin Hunicke (Co-Founder, Funomena!), Leigh Alexander (Editor at Large, Gamasutra), Elizabeth Sampat (Game Designer, Storm 8), Kim McAuliffe (Microsoft Studios) and Mattie Brice (MA Student, Creative Writing, San Francisco State University).|