GDC 2006
Defining The Assassin: Designing Next-Gen Gameplay in Theory and in Prac...
by Jade Raymond
(Ubisoft Montreal)
Game Design
GDC 2006
Three States and a Plan: The AI of F.E.A.R.
by Jeff Orkin
(& Research Assistant, MIT Media Lab)
Programming
GDC 2006
Three States and a Plan: The AI of F.E.A.R.
by Jeff Orkin
(& Research Assistant, MIT Media Lab)
Programming
GDC 2006
Three States and a Plan: The AI of F.E.A.R.
by Jeff Orkin
(& Research Assistant, MIT Media Lab)
Programming