GDC 2006
Bringing Console Quality To Mobile
by Tim Closs
(Ideaworks Labs)
GDC Mobile: Game Design
GDC 2006
Broadening Our Idea of What Games Can Be
by Jesper Juul
(Singapore-MIT GAMBIT Game Lab)
SGS: Serious Game Design
GDC 2006
Building Community Around Pollinated Content in Spore
by Caryl Shaw
(ngmoco:))
Audio
GDC 2006
Building Community Around Pollinated Content in Spore
by Caryl Shaw
(ngmoco:))
Audio
GDC 2006
Human to Virtual Human
by Nigel Papworth
(Interactive Institute of Sweden)
SGS: Behind the Game
GDC 2006
Taking Emotional Gameplay to the Next Level
by David Freeman
(The Freeman Group)
IGDA