GDC 2008
(103) Advanced Visual Effects with Direct3D
by Alex Vlachos
(Valve)
Programming
GDC 2008
A Survey of Font Rendering Techniques
by Cameron Egbert
(Microsoft)
Programming
GDC 2008
A Survey of Font Rendering Techniques
by Cameron Egbert
(Microsoft)
Programming
GDC 2008
Beyond Printf: Debugging Graphics Through Tools
by Dave Aronson
(NVidia Corporation)
Programming
GDC 2008
Beyond Printf: Debugging Graphics Through Tools
by Dave Aronson
(NVidia Corporation)
Programming
GDC 2008
Creating Scalable and Dynamic Graphics for WORLD IN CONFLICT
by Rodrigo Cortes
(Massive Entertain...)
Visual Arts
GDC 2008
Creating Scalable and Dynamic Graphics for WORLD IN CONFLICT
by Rodrigo Cortes
(Massive Entertain...)
Visual Arts
GDC 2008
Nuances of Design
by Jonathan Blow
(Number None, Inc.)
Game Design
GDC 2008
Semantic Interactivity – Virtual Coherence Using Next Generation H...
by Randy Breen
(Emotiv Systems Inc.)
Game Design
GDC 2008
The Art and Technology Behind Bioshock's Special Effects
by Jesse Johnson
(2K Boston)
Programming
GDC 2008
The Art and Technology Behind Bioshock's Special Effects
by Jesse Johnson
(2K Boston)
Programming
GDC 2008
The CRYSIS of Audio
by Inon Zur
Audio