GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2009
(303) Intro to Casual Games - Part 2
by David Fox
(iWin)
Casual Games Summit
GDC 2009
(303) Intro to Casual Games - Part 2
by David Fox
(iWin)
Casual Games Summit
GDC 2009
(303) Intro to Casual Games - Part 2
by David Fox
(iWin)
Casual Games Summit
GDC 2009
(303) Intro to Casual Games - Part 2
by David Fox
(iWin)
Casual Games Summit
GDC 2009
(308) Optimizing for OpenGL ES 2.0: The foundations of Firemint's Real R...
by Kristof Beets
(Imagination Technologies)
Mobile: Programming
GDC 2009
(309) The Blender Game Engine
by Jeremy Gibson
(USC - Interactive Media Division)
IGDA Education Summit
GDC 2009
Cheats for Marketers: Fresh Demographics on Teen (and Adult) Gaming & Ho...
by Amanda Lenhart
(Pew Internet & American Life Project)
Business and Management
GDC 2009
Cheats for Marketers: Fresh Demographics on Teen (and Adult) Gaming & Ho...
by Amanda Lenhart
(Pew Internet & American Life Project)
Business and Management
GDC 2009
Intel's New Graphics Performance Analyzers
by Cian Montgomery
(Intel)
Programming
GDC 2009
Introducing GPU PerfStudio 2.0 - The Next Generation DX10.x GPU Performa...
by Seth Sowerby
(AMD)
Programming
GDC 2009
Next-Gen Tech, but Last-Gen Looks? Tips to Make your Game Look Better -...
by Hugh Malan
(Realtime Worlds Ltd)
Visual Arts
GDC 2009
Your Game Needs Direct3D 11, So Get Started Now!
by Bill Bilodeau
(AMD)
Programming