GDC 2010
FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Trigger...
by Yoshinori Tsuchida
(Square Enix)
Programming
GDC 2010
FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Trigger...
by Yoshinori Tsuchida
(Square Enix)
Programming
GDC 2010
FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Trigger...
by Yoshinori Tsuchida
(Square Enix)
Programming
GDC 2010
FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Trigger...
by Yoshinori Tsuchida
(Square Enix)
Programming
GDC 2010
Real-Time Cutscenes in FINAL FANTASY XIII
by Koji Kobayashi
(Square-Enix)
Production
GDC 2010
Real-Time Cutscenes in FINAL FANTASY XIII
by Koji Kobayashi
(Square-Enix)
Production
GDC 2010
Real-Time Cutscenes in FINAL FANTASY XIII
by Koji Kobayashi
(Square-Enix)
Production
GDC 2010
Real-Time Cutscenes in FINAL FANTASY XIII
by Koji Kobayashi
(Square-Enix)
Production
GDC 2010
The Crystal Mythos and FINAL FANTASY XIII
by Motomu Toriyama
(Square Enix)
Game Design
GDC 2010
The Crystal Mythos and FINAL FANTASY XIII
by Motomu Toriyama
(Square Enix)
Game Design
GDC 2010
The Crystal Mythos and FINAL FANTASY XIII
by Motomu Toriyama
(Square Enix)
Game Design
GDC 2010
The Crystal Mythos and FINAL FANTASY XIII
by Motomu Toriyama
(Square Enix)
Game Design