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|Session Name:||FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Triggering System|
|Speaker(s):||Yoshinori Tsuchida, Tomohiro Yajima|
|Company Name(s):||Square Enix, Square Enix|
|Track / Format:||Programming|
|Overview:||This presentation will give an overview of FINAL FANTASY XIII's character motion-controlled automatic sound triggering system. New techniques will be introduced for creating sound effects that automatically trigger in response to the angles and velocities of characters as well as collision detection algorithms assigned to every terrain in the game environment. The automatic sound triggering system excels at calculating physics and creating real-time responses to player input. By introducing this system, Square Enix was able to minimize the time-consuming process of manual sound design and considerably cut costs. Examples from FINAL FANTASY XIII will be shown to demonstrate the script-controlled audio system and other practical sound design solutions developed over the course of the project.|