GDC 2011
Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming...
by Mike Ambinder
(Valve Software)
Game Design
GDC 2011
Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming...
by Mike Ambinder
(Valve Software)
Game Design
GDC 2011
Forensic Debugging: How to Autopsy, Repair, and Reanimate a
Release-bu...
by Elan Ruskin
(Valve Corporation)
Programming
GDC 2011
Forensic Debugging: How to Autopsy, Repair, and Reanimate a
Release-bu...
by Elan Ruskin
(Valve Corporation)
Programming
GDC 2011
Forensic Debugging: How to Autopsy, Repair, and Reanimate a
Release-bu...
by Elan Ruskin
(Valve Corporation)
Programming
GDC 2011
From Student to Start Up: Case Studies
by Jesse Schell
(Schell Games)
Game Career Seminar
GDC 2011
From Student to Start Up: Case Studies
by Jesse Schell
(Schell Games)
Game Career Seminar
GDC 2011
GANG Demo Derby: Sound Design
by Tim Larkin
(Valve Software)
Audio
GDC 2011
Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1)
by Greg Foertsch
(Firaxis Games)
Game Career Seminar
GDC 2011
Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1)
by Greg Foertsch
(Firaxis Games)
Game Career Seminar
GDC 2011
Technical Artist Boot Camp: Lessons in How to Create and Be an
Effecti...
by Steve Theodore
(Undead Labs)
Visual Arts
GDC 2011
Technical Artist Boot Camp: Lessons in How to Create and Be an
Effecti...
by Steve Theodore
(Undead Labs)
Visual Arts
GDC 2011
Technical Artist Boot Camp: Lessons in How to Create and Be an
Effecti...
by Steve Theodore
(Undead Labs)
Visual Arts