GDC 2012
Situational Awareness: Terrain Reasoning for Tactical Shooter AI
by Nick Bamford
(Slant Six Games)
AI Summit
GDC 2012
Situational Awareness: Terrain Reasoning for Tactical Shooter AI
by Nick Bamford
(Slant Six Games)
AI Summit
GDC 2012
Situational Awareness: Terrain Reasoning for Tactical Shooter AI
by Nick Bamford
(Slant Six Games)
AI Summit
GDC 2012
Terrain in Battlefield 3: A Modern, Complete and Scalable System
by Mattias Widmark
(EA DICE)
Programming
GDC 2012
Terrain in Battlefield 3: A Modern, Complete and Scalable System
by Mattias Widmark
(EA DICE)
Programming
GDC 2012
Terrain in Battlefield 3: A Modern, Complete and Scalable System
by Mattias Widmark
(EA DICE)
Programming
GDC 2012
Terrain in Battlefield 3: A Modern, Complete and Scalable System
by Mattias Widmark
(EA DICE)
Programming