GDC 2013
Animation Bootcamp: Designing a Performance
by Michael Jungbluth
(Zenimax Online)
Visual Arts
GDC 2013
Animation Bootcamp: From Stage to Screen: How to Get the Most From Your ...
by Simon Unger
(Independent)
Visual Arts
GDC 2013
Animation Bootcamp: Q&A Session
by Tim Borrelli
(5th Cell)
Visual Arts
GDC 2013
Casting a New Light on a Familiar Face: Light Based Rendering in Tomb Ra...
by Jason Lacroix
(Crystal Dynamics)
Visual Arts
GDC 2013
Creating an Emotionally Engaging Camera for Tomb Raider
by Remi Lacoste
(Crystal Dynamics)
Visual Arts
GDC 2013
Designing the 100+ Characters of Infinity Blade: Establishing Constraine...
by Bert Lewis
(Epic Games/Chair)
Visual Arts
GDC 2013
Designing the 100+ Characters of Infinity Blade: Establishing Constraine...
by Bert Lewis
(Epic Games/Chair)
Visual Arts
GDC 2013
Embracing Imperfection: Using Style to Your Advantage
by Sara Gross
(Two Bit Art)
Visual Arts
GDC 2013
Emotional Journey: BioWare's Methods to Bring Narrative into Levels
by Dave Feltham
(BioWare)
Visual Arts
GDC 2013
Horizon and Beyond: A Look into Tomb Raider's Tools
by Jason Yao
(Crystal Dynamics)
Visual Arts
GDC 2013
Low-Level Thinking in High-Level Shading Languages
by Emil Persson
(Avalanche Studios)
Visual Arts
GDC 2013
Skylanders SWAP Force Visual Development: A Toolkit for Artists
by Michael Bukowski
(Vicarious Visions an Activision Studio)
Visual Arts
GDC 2013
Technical Artist Bootcamp: Education in Technical Art
by Rachel Larsen
(Blizzard Entertainment)
Visual Arts
GDC 2013
Technical Artist Bootcamp: Education in Technical Art
by Rachel Larsen
(Blizzard Entertainment)
Visual Arts
GDC 2013
The Art of Dead Space 3: Expanding the Visual Universe and Retaining the...
by Alex Muscat
(Electronic Arts)
Visual Arts
GDC 2013
The Inner Workings of Fortnite's Shader Based Procedural Animations
by Jonathan Lindquist
(Epic Games)
Visual Arts
GDC 2013
The Inner Workings of Fortnite's Shader Based Procedural Animations
by Jonathan Lindquist
(Epic Games)
Visual Arts
GDC 2013
The Walking Dead: Crafting a Stylized World for the Mature Franchise
by Jonathon Banks
(Telltale Games)
Visual Arts