You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name: Casting a New Light on a Familiar Face: Light Based Rendering in Tomb Raider
Speaker(s): Jason Lacroix
Company Name(s): Crystal Dynamics
Track / Format: Visual Arts
Overview: Tomb Raider presents many interesting challenges for lighting and effects rendering because of the game's size, scope, and limited development resources. This talk will address the evolution from the lighting system used in Tomb Raider: Underworld to the system used in Tomb Raider (2013), and how that technology is leveraged to accelerate the creation of large, complex environmental effects in an artist-friendly way. Additionally, the talk addresses performance issues and enhancements implemented in the DirectX 11 version of the game.

GDC 2013

Jason Lacroix

Crystal Dynamics

free content

Visual Arts

Visual Arts