GDC 2013
Advanced Visual Effects with DirectX 11
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11: D3D11 Deferred Contexts
by Bryan Dudash
(NVIDIA)
Programming
GDC 2013
Advanced Visual Effects with DirectX 11: DirectCompute for Gaming
by Stephan Hodes
(AMD)
Programming
GDC 2013
Advanced Visual Effects with DirectX 11: Particle Shadows and Cache-Effi...
by Louis Bavoil
(NVIDIA)
Programming
GDC 2013
Advanced Visual Effects with DirectX 11: The Rendering Technologies of C...
by Tiago Sousa
(Crytek)
Programming
GDC 2013
Advanced Visual Effects with DirectX 11: Tiled Rendering Showdown; Forwa...
by Gareth Thomas
(AMD)
Programming
GDC 2013
Advanced Visual Effects with DirectX 11: Tomb Raider on DX11
by Jason Lacroix
Programming
GDC 2013
Advanced Visual Effects with DirectX 11: Tomb Raider on DX11
by Jason Lacroix
Programming
GDC 2013
Rendering Assassin's Creed III
by Jean-Francois St-Amour
(Ubisoft Montreal)
Programming
GDC 2013
Rendering Assassin's Creed III
by Jean-Francois St-Amour
(Ubisoft Montreal)
Programming