GDC 2014
Advanced Visual Effects with DirectX 11: DX11 Software Tessellation
by John Kloetzli
(Firaxis)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: DX11 Software Tessellation
by John Kloetzli
(Firaxis)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: DX11 Software Tessellation
by John Kloetzli
(Firaxis)
Programming
GDC 2014
Low-Level Shader Optimization for Next-Gen and DX11
by Emil Persson
(Avalanche Studios)
Programming
GDC 2014
Low-Level Shader Optimization for Next-Gen and DX11
by Emil Persson
(Avalanche Studios)
Programming