GDC 2014
Death to the Three Act Structure! Toward a Unique Structure for Game Nar...
by Richard Rouse III
(Microsoft Game Studios)
Game Narrative Summit
GDC 2014
Death to the Three Act Structure! Toward a Unique Structure for Game Nar...
by Richard Rouse III
(Microsoft Game Studios)
Game Narrative Summit
GDC 2014
Death to the Three Act Structure! Toward a Unique Structure for Game Nar...
by Richard Rouse III
(Microsoft Game Studios)
Game Narrative Summit
GDC 2014
Letting Go: Collaborating with Designers to Embrace AI Behaviors
by Brian Schwab
(Formerly of Blizzard Entertainment)
AI Summit
GDC 2014
Letting Go: Collaborating with Designers to Embrace AI Behaviors
by Brian Schwab
(Formerly of Blizzard Entertainment)
AI Summit
GDC 2014
Letting Go: Collaborating with Designers to Embrace AI Behaviors
by Brian Schwab
(Formerly of Blizzard Entertainment)
AI Summit