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|Session Name:||Letting Go: Collaborating with Designers to Embrace AI Behaviors|
|Speaker(s):||Daniel Brewer, Troy Humphreys, Dave Mark, Richard Rouse III, Brian Schwab|
|Company Name(s):||Digital Extremes, Turtle Rock Studios, Intrinsic Algorithm, Microsoft Game Studios, Formerly of Blizzard Entertainment|
|Track / Format:||AI Summit|
|Overview:||Game designers are, almost by definition, the stewards of everything that happens in a game. As such, they often have their visions of how things are supposed to be. When it comes to AI, however, designers are sometimes reluctant to yield that game experience over to AI agents who are by design doing their own thing. This often leads to designers wanting to overly script behaviors rather than to sit back and let things happen. The final result of such constraint on the game characters can at times even do more harm than good. This panel session brings together AI devs with success stories of how they worked with designers to help them realize that, not only is letting AI do its thing acceptable, but can produce a better experience as a result.|