GDC 2015
Against the Burning Hells: Diablo III's Road to Redemption with Reaper o...
by Joshua Mosqueira
(Blizzard Entertainment)
Design
GDC 2015
Against the Burning Hells: Diablo III's Road to Redemption with Reaper o...
by Joshua Mosqueira
(Blizzard Entertainment)
Design
GDC 2015
From 58 to 81: The Mighty Comeback of Gazillion's Marvel Heroes 2015
by David Brevik
(Gazillion Entertainment)
Design
GDC 2015
From 58 to 81: The Mighty Comeback of Gazillion's Marvel Heroes 2015
by David Brevik
(Gazillion Entertainment)
Production
GDC 2015
Physics for Game Programmers : Robust Contact Creation for Physics Simu...
by Dirk Gregorius
(Valve)
Programming
GDC 2015
Physics for Game Programmers : Robust Contact Creation for Physics Simu...
by Dirk Gregorius
(Valve)
Programming
GDC 2015
Physics for Game Programmers : Networking for Physics Programmers
by Glenn Fiedler
(Respawn Entertainment)
Programming
GDC 2015
Physics for Game Programmers : Numerical Methods
by Erin Catto
(Blizzard Entertainment)
Programming
GDC 2015
Physics for Game Programmers : Numerical Methods
by Erin Catto
(Blizzard Entertainment)
Programming
GDC 2015
Physics for Game Programmers : Physics Optimization Strategies
by Sergiy Migdalskiy
(Valve)
Programming
GDC 2015
Physics for Game Programmers : Physics Optimization Strategies
by Sergiy Migdalskiy
(Valve)
Programming
GDC 2015
Physics for Game Programmers: Destruction in Smash Hit
by Dennis Gustafsson
(Mediocre)
Programming
GDC 2015
Physics for Game Programmers: Destruction in Smash Hit
by Dennis Gustafsson
(Mediocre)
Programming
GDC 2015
Soundtracking Hell - The Music of Diablo III: Reaper of Souls
by Russell Brower
(Blizzard Entertainment)
Audio
GDC 2015
Those that Slay Together A Co-op Manifesto
by Kevin Martens
(Blizzard Entertainment)
Design
GDC 2015
Those that Slay Together A Co-op Manifesto
by Kevin Martens
(Blizzard Entertainment)
Design