GDC 2017
'Gears of War 4', Project Triton: Pre-Computed Environmental Wave Acoustics
by Nikunj Raghuvanshi
(Microsoft Research)
Programming
GDC 2017
'Gears of War 4', Project Triton: Pre-Computed Environmental Wave Acoustics
by Nikunj Raghuvanshi
(Microsoft Research)
Programming
GDC 2017
Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2017
High Quality Mobile VR with Unreal Engine and Oculus (Presented by ARM)
by Ryan Vance
(Epic Games)
Programming
GDC 2017
Low Poly Modeling: Style Through Economy
by Ethan Redd
(Independent)
Game Career Seminar
GDC 2017
Low Poly Modeling: Style Through Economy
by Ethan Redd
(Independent)
Game Career Seminar
GDC 2017
Physics Animation in 'Uncharted 4: A Thief's End'
by Michal Mach
(Naughty Dog)
Visual Arts
GDC 2017
Physics Animation in 'Uncharted 4: A Thief's End'
by Michal Mach
(Naughty Dog)
Visual Arts
GDC 2017
Technical Art Techniques of Naughty Dog: Vertex Shaders and Beyond
by Andrew Maximov
(Naughty Dog)
Visual Arts