Game Developers Conference 2026
Ambient Diffuse Lighting in 'Ghost of Ytei'
by Eric Wohllaib
(Sucker Punch Productions)
Visual Development
Game Developers Conference 2026
Ambient Diffuse Lighting in 'Ghost of Ytei'
by Eric Wohllaib
(Sucker Punch Productions)
Visual Development
Game Developers Conference 2026
Clues and Camping in 'Ghost of Ytei': Curating Guided Exploration Throug...
by Samuel Holley
(Sucker Punch Productions)
Narrative & Performance
Game Developers Conference 2026
Clues and Camping in 'Ghost of Ytei': Curating Guided Exploration Throug...
by Samuel Holley
(Sucker Punch Productions)
Narrative & Performance
Game Developers Conference 2026
Does it Make You Feel Like a Wandering Ronin? Creative Direction for 'Gh...
by Nate Fox
(Sucker Punch Productions)
Team Leadership
Game Developers Conference 2026
Flipping the Script: Overhauling Sucker Punch's Writing Pipeline for 'Gh...
by Roland Munsil
(Sucker Punch Productions)
Game & Production Technology
Game Developers Conference 2026
Honing the Blade: Evolving Combat for 'Ghost of Ytei'
by Theodore Fishman
(Sucker Punch Productions)
Design
Game Developers Conference 2026
Honing the Blade: Evolving Combat for 'Ghost of Ytei'
by Theodore Fishman
(Sucker Punch Productions)
Design
Game Developers Conference 2026
How 'Ghost of Ytei' Was Pre-Mixed with the Help of a Sound Sensei
by Grey Davenport
(Sucker Punch Productions)
Audio
Game Developers Conference 2026
Making Sure Your Game Finds an Audience: Lessons from 28 Years of Sucker...
by Chris Zimmerman
(Sucker Punch Productions)
Special Event
Game Developers Conference 2026
Meaningful Reasons to Wander: Creating Open World Engagement in 'Ghost o...
by Ariadna Martinez
(Sucker Punch Productions)
Narrative & Performance