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Honing the Blade: Evolving Combat for 'Ghost of Ytei'
Making a sequel that improves on the original but doesn't ruin what makes it great is a fine line to walk. nWhen building combat for Ghost of Ytei, it was vital to keep the core feel and fantasy from Ghost of Tsushima, but needed to tread new ground that is expected of a sequel.nnThis talk will go into detail how we approached retaining the spirit of combat from the first game in the Ghost series, but evolved that foundation into its own identity:nn- Initial high level pitch for combat, outlining what mechanics to retain and exploren- Deep dive into the new mechanics and iterations no Disarming the player and enemiesno Multiple melee weapons design and integration with the "stance system" no Improving enemy variety, via core systems changes, leveraging theming and weapons swapsno Utilizing everything for boss fights, and matching expectations for the "Ytei 6"
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