GDC 1998
"Holy Foley, Batman!"
Audio
GDC 1998
Bringing Engineering Discipline to Entertainment Development
by Bill Dalton
Design
GDC 1998
Collision Detection in Pac-Man Ghost Zone: Collision Techniques in a 3D ...
by Gilbert Colgate
Programming
GDC 1998
Do Online Games Still Suck?
by Dani Bunten Berry
(-)
Social / Online Games
GDC 1998
Herding Cats: How to Build, Manage and Sustain Successful Teams
by Richard Honeywood
(Independent)
Production
GDC 1998
High Performance Game Programming in C++
by Paul Pedriana
Programming
GDC 1998
High Performance Game Programming in C++
by Paul Pedriana
Programming
GDC 1998
Messiah: What You May or May Not Believe
by Dave Perry
Business & Marketing
GDC 1998
Messiah: What You May or May Not Believe
by Dave Perry
Business & Marketing
GDC 1998
Picture Imperfect: Common 3D Rendering Flaws
by Tim Cain
(Carbine Studios/NCsoft)
Design