GDC Canada 2009
A Sound Approach to Audio Pre-production
by Alistair Hirst
(OMNI Audio)
Concept/Pre-Production
GDC Canada 2009
Advanced Scrum and Agile Success Stories
by Clinton Keith
(Clinton Keith Consulting)
Production
GDC Canada 2009
Can My Game Be a Brand?
by J. Michael Monahan
(Pattishall, McAuliffe, Newbury, Hilliard & Geralds)
Post Launch
GDC Canada 2009
Shooting in San Vanelona: the Visuals of EA's Skate
by Colin Penty
(EA Blackbox)
Production
GDC Canada 2009
Theory and Practice of the Game Object Component Architecture
by Marcin Chady
(Radical Entertainment)
Production