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                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Building a brand as an independent developer
                
                                    
                        by Chris Charla
                                                    (Microsoft Game Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Building a brand as an independent developer
                
                                    
                        by Chris Charla
                                                    (Microsoft Game Studios)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Building a brand as an independent developer
                
                                    
                        by Chris Charla
                                                    (Microsoft Game Studios)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Building a brand as an independent developer
                
                                    
                        by Chris Charla
                                                    (Microsoft Game Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Building a brand as an independent developer
                
                                    
                        by Chris Charla
                                                    (Microsoft Game Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Building a brand as an independent developer
                
                                    
                        by Chris Charla
                                                    (Microsoft Game Studios)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Controls You Can Feel: Putting Tactility Back Into Touch Controls
                
                                    
                        by Zach Gage
                                                    (STFJ)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Controls You Can Feel: Putting Tactility Back Into Touch Controls
                
                                    
                        by Zach Gage
                                                    (STFJ)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Controls You Can Feel: Putting Tactility Back Into Touch Controls
                
                                    
                        by Zach Gage
                                                    (STFJ)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Controls You Can Feel: Putting Tactility Back Into Touch Controls
                
                                    
                        by Zach Gage
                                                    (STFJ)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Controls You Can Feel: Putting Tactility Back Into Touch Controls
                
                                    
                        by Zach Gage
                                                    (STFJ)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Controls You Can Feel: Putting Tactility Back Into Touch Controls
                
                                    
                        by Zach Gage
                                                    (STFJ)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Core Games, Real Numbers: Comparative Stats on Asian and Western Games
                
                                    
                        by Emily Greer
                                                    (Kongregate)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Core Games, Real Numbers: Comparative Stats on Asian and Western Games
                
                                    
                        by Emily Greer
                                                    (Kongregate)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Core Games, Real Numbers: Comparative Stats on Asian and Western Games
                
                                    
                        by Emily Greer
                                                    (Kongregate)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Core Games, Real Numbers: Comparative Stats on Asian and Western Games
                
                                    
                        by Emily Greer
                                                    (Kongregate)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Core Games, Real Numbers: Comparative Stats on Asian and Western Games
                
                                    
                        by Emily Greer
                                                    (Kongregate)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Core Games, Real Numbers: Comparative Stats on Asian and Western Games
                
                                    
                        by Emily Greer
                                                    (Kongregate)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Creating the Trailers your Game Deserves!
                
                                    
                        by Kert Gartner
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Creating the Trailers your Game Deserves!
                
                                    
                        by Kert Gartner
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Creating the Trailers your Game Deserves!
                
                                    
                        by Kert Gartner
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Creating the Trailers your Game Deserves!
                
                                    
                        by Kert Gartner
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Creating the Trailers your Game Deserves!
                
                                    
                        by Kert Gartner
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Creating the Trailers your Game Deserves!
                
                                    
                        by Kert Gartner
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Creative Panic: How Agility Turned Terror into Triumph
                
                                    
                        by Nathan Martz
                                                    (Double Fine Productions)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Creative Panic: How Agility Turned Terror into Triumph
                
                                    
                        by Nathan Martz
                                                    (Double Fine Productions)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Creative Panic: How Agility Turned Terror into Triumph
                
                                    
                        by Nathan Martz
                                                    (Double Fine Productions)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Creative Panic: How Agility Turned Terror into Triumph
                
                                    
                        by Nathan Martz
                                                    (Double Fine Productions)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Creative Panic: How Agility Turned Terror into Triumph
                
                                    
                        by Nathan Martz
                                                    (Double Fine Productions)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Creative Panic: How Agility Turned Terror into Triumph
                
                                    
                        by Nathan Martz
                                                    (Double Fine Productions)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Cutting the Pipe: Achieving Sub-Second Iteration Times
                
                                    
                        by Niklas Frykholm
                                                    (BitSquid AB)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Cutting the Pipe: Achieving Sub-Second Iteration Times
                
                                    
                        by Niklas Frykholm
                                                    (BitSquid AB)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Cutting the Pipe: Achieving Sub-Second Iteration Times
                
                                    
                        by Niklas Frykholm
                                                    (BitSquid AB)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Cutting the Pipe: Achieving Sub-Second Iteration Times
                
                                    
                        by Niklas Frykholm
                                                    (BitSquid AB)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Cutting the Pipe: Achieving Sub-Second Iteration Times
                
                                    
                        by Niklas Frykholm
                                                    (BitSquid AB)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Cutting the Pipe: Achieving Sub-Second Iteration Times
                
                                    
                        by Niklas Frykholm
                                                    (BitSquid AB)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Data Analysis in game design: What is a good BI system, at what stage of...
                
                                    
                        by Harry Liu
                                                    (Kabam)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Data Analysis in game design: What is a good BI system, at what stage of...
                
                                    
                        by Harry Liu
                                                    (Kabam)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Data Analysis in game design: What is a good BI system, at what stage of...
                
                                    
                        by Harry Liu
                                                    (Kabam)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Data Analysis in game design: What is a good BI system, at what stage of...
                
                                    
                        by Harry Liu
                                                    (Kabam)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Data Analysis in game design: What is a good BI system, at what stage of...
                
                                    
                        by Harry Liu
                                                    (Kabam)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Data Analysis in game design: What is a good BI system, at what stage of...
                
                                    
                        by Harry Liu
                                                    (Kabam)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Designing Fun: Easier Said Then Done
                
                                    
                        by Kim Swift
                                                    (Airtight Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Designing Fun: Easier Said Then Done
                
                                    
                        by Kim Swift
                                                    (Airtight Games)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Designing Fun: Easier Said Then Done
                
                                    
                        by Kim Swift
                                                    (Airtight Games)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Designing Fun: Easier Said Then Done
                
                                    
                        by Kim Swift
                                                    (Airtight Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Designing Fun: Easier Said Then Done
                
                                    
                        by Kim Swift
                                                    (Airtight Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Designing Fun: Easier Said Then Done
                
                                    
                        by Kim Swift
                                                    (Airtight Games)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Effects Techniques Used in Uncharted 3: Drake's Deception
                
                                    
                        by Marshall Robin
                                                    (Naughty Dog)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Effects Techniques Used in Uncharted 3: Drake's Deception
                
                                    
                        by Marshall Robin
                                                    (Naughty Dog)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Effects Techniques Used in Uncharted 3: Drake's Deception
                
                                    
                        by Marshall Robin
                                                    (Naughty Dog)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Effects Techniques Used in Uncharted 3: Drake's Deception
                
                                    
                        by Marshall Robin
                                                    (Naughty Dog)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Effects Techniques Used in Uncharted 3: Drake's Deception
                
                                    
                        by Marshall Robin
                                                    (Naughty Dog)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Effects Techniques Used in Uncharted 3: Drake's Deception
                
                                    
                        by Marshall Robin
                                                    (Naughty Dog)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Faster C++: Move Construction and Perfect Forwarding
                
                                    
                        by Pete Isensee
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Faster C++: Move Construction and Perfect Forwarding
                
                                    
                        by Pete Isensee
                                                    (Microsoft)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Faster C++: Move Construction and Perfect Forwarding
                
                                    
                        by Pete Isensee
                                                    (Microsoft)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Faster C++: Move Construction and Perfect Forwarding
                
                                    
                        by Pete Isensee
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Faster C++: Move Construction and Perfect Forwarding
                
                                    
                        by Pete Isensee
                                                    (Microsoft)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Faster C++: Move Construction and Perfect Forwarding
                
                                    
                        by Pete Isensee
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Fastest Game in the West
                
                                    
                        by Brandon Sheffield
                                                    (Necrosoft Games)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Fastest Game in the West
                
                                    
                        by Brandon Sheffield
                                                    (Necrosoft Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Fastest Game in the West
                
                                    
                        by Brandon Sheffield
                                                    (Necrosoft Games)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Fastest Game in the West
                
                                    
                        by Brandon Sheffield
                                                    (Necrosoft Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Fastest Game in the West
                
                                    
                        by Brandon Sheffield
                                                    (Necrosoft Games)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Fastest Game in the West
                
                                    
                        by Brandon Sheffield
                                                    (Necrosoft Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                First Steps: Starting as an Independent Game Developer
                
                                    
                        by Ichiro Lambe
                                                    (Dejobaan Games, LLC)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                First Steps: Starting as an Independent Game Developer
                
                                    
                        by Ichiro Lambe
                                                    (Dejobaan Games, LLC)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                First Steps: Starting as an Independent Game Developer
                
                                    
                        by Ichiro Lambe
                                                    (Dejobaan Games, LLC)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                First Steps: Starting as an Independent Game Developer
                
                                    
                        by Ichiro Lambe
                                                    (Dejobaan Games, LLC)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                First Steps: Starting as an Independent Game Developer
                
                                    
                        by Ichiro Lambe
                                                    (Dejobaan Games, LLC)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                First Steps: Starting as an Independent Game Developer
                
                                    
                        by Ichiro Lambe
                                                    (Dejobaan Games, LLC)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                From Console to Mobile: the Best Practices to Build Multi-platform Games
                
                                    
                        by Xu Wang
                                                    (Ubisoft Shanghai)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                From Console to Mobile: the Best Practices to Build Multi-platform Games
                
                                    
                        by Xu Wang
                                                    (Ubisoft Shanghai)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                From Console to Mobile: the Best Practices to Build Multi-platform Games
                
                                    
                        by Xu Wang
                                                    (Ubisoft Shanghai)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                From Console to Mobile: the Best Practices to Build Multi-platform Games
                
                                    
                        by Xu Wang
                                                    (Ubisoft Shanghai)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                From Console to Mobile: the Best Practices to Build Multi-platform Games
                
                                    
                        by Xu Wang
                                                    (Ubisoft Shanghai)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                From Console to Mobile: the Best Practices to Build Multi-platform Games
                
                                    
                        by Xu Wang
                                                    (Ubisoft Shanghai)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                From Japan to the World - the Status and Future of Mobile Social Card Games
                
                                    
                        by Xiaolei Zhang
                                                    (D2C Inc.)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                From Japan to the World - the Status and Future of Mobile Social Card Games
                
                                    
                        by Xiaolei Zhang
                                                    (D2C Inc.)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                From Japan to the World - the Status and Future of Mobile Social Card Games
                
                                    
                        by Xiaolei Zhang
                                                    (D2C Inc.)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                From Japan to the World - the Status and Future of Mobile Social Card Games
                
                                    
                        by Xiaolei Zhang
                                                    (D2C Inc.)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                From Japan to the World - the Status and Future of Mobile Social Card Games
                
                                    
                        by Xiaolei Zhang
                                                    (D2C Inc.)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                FTL: Faster Than Light Postmortem
                
                                    
                        by Matthew Davis
                                                    (Subset Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                FTL: Faster Than Light Postmortem
                
                                    
                        by Matthew Davis
                                                    (Subset Games)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                FTL: Faster Than Light Postmortem
                
                                    
                        by Matthew Davis
                                                    (Subset Games)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                FTL: Faster Than Light Postmortem
                
                                    
                        by Matthew Davis
                                                    (Subset Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                FTL: Faster Than Light Postmortem
                
                                    
                        by Matthew Davis
                                                    (Subset Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                FTL: Faster Than Light Postmortem
                
                                    
                        by Matthew Davis
                                                    (Subset Games)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
                
                                    
                        by Iman Mostafavi
                                                    (Limbic Software)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
                
                                    
                        by Iman Mostafavi
                                                    (Limbic Software)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
                
                                    
                        by Iman Mostafavi
                                                    (Limbic Software)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
                
                                    
                        by Iman Mostafavi
                                                    (Limbic Software)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
                
                                    
                        by Iman Mostafavi
                                                    (Limbic Software)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
                
                                    
                        by Iman Mostafavi
                                                    (Limbic Software)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                HOW GAMES THINK
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                HOW GAMES THINK
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                HOW GAMES THINK
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                HOW GAMES THINK
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                HOW GAMES THINK
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                HOW GAMES THINK
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Improve Your Games' Quality by Managing your Designers
                
                                    
                        by Florian Dhesse
                                                    (Virtuos)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Improve Your Games' Quality by Managing your Designers
                
                                    
                        by Florian Dhesse
                                                    (Virtuos)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Improve Your Games' Quality by Managing your Designers
                
                                    
                        by Florian Dhesse
                                                    (Virtuos)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Improve Your Games' Quality by Managing your Designers
                
                                    
                        by Florian Dhesse
                                                    (Virtuos)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Improve Your Games' Quality by Managing your Designers
                
                                    
                        by Florian Dhesse
                                                    (Virtuos)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Improve Your Games' Quality by Managing your Designers
                
                                    
                        by Florian Dhesse
                                                    (Virtuos)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Journey to the East: 5 Keys to Successful Global Development
                
                                    
                        by Michael Li
                                                    (Kabam China)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Journey to the East: 5 Keys to Successful Global Development
                
                                    
                        by Michael Li
                                                    (Kabam China)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Journey to the East: 5 Keys to Successful Global Development
                
                                    
                        by Michael Li
                                                    (Kabam China)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Journey to the East: 5 Keys to Successful Global Development
                
                                    
                        by Michael Li
                                                    (Kabam China)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Journey to the East: 5 Keys to Successful Global Development
                
                                    
                        by Michael Li
                                                    (Kabam China)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Journey to the East: 5 Keys to Successful Global Development
                
                                    
                        by Michael Li
                                                    (Kabam China)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Korean mobile market and penetration strategy for Chinese developers
                
                                    
                        by Eliot Shin
                                                    (Neowiz China)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Korean mobile market and penetration strategy for Chinese developers
                
                                    
                        by Eliot Shin
                                                    (Neowiz China)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Korean mobile market and penetration strategy for Chinese developers
                
                                    
                        by Eliot Shin
                                                    (Neowiz China)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Korean mobile market and penetration strategy for Chinese developers
                
                                    
                        by Eliot Shin
                                                    (Neowiz China)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Korean mobile market and penetration strategy for Chinese developers
                
                                    
                        by Eliot Shin
                                                    (Neowiz China)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Korean mobile market and penetration strategy for Chinese developers
                
                                    
                        by Eliot Shin
                                                    (Neowiz China)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Learning from the Production and Development of TiaoJiaoSanguo
                
                                    
                        by Rock Tang
                                                    (TipCat Interactive Inc.)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Learning from the Production and Development of TiaoJiaoSanguo
                
                                    
                        by Rock Tang
                                                    (TipCat Interactive Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Learning from the Production and Development of TiaoJiaoSanguo
                
                                    
                        by Rock Tang
                                                    (TipCat Interactive Inc.)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Learning from the Production and Development of TiaoJiaoSanguo
                
                                    
                        by Rock Tang
                                                    (TipCat Interactive Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Learning from the Production and Development of TiaoJiaoSanguo
                
                                    
                        by Rock Tang
                                                    (TipCat Interactive Inc.)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Learning from the Production and Development of TiaoJiaoSanguo
                
                                    
                        by Rock Tang
                                                    (TipCat Interactive Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Little Hands, Foul Moods, and Runny Noses: Developmental Research Meets ...
                
                                    
                        by Carla Fisher
                                                    (No Crusts Interactive)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Little Hands, Foul Moods, and Runny Noses: Developmental Research Meets ...
                
                                    
                        by Carla Fisher
                                                    (No Crusts Interactive)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Little Hands, Foul Moods, and Runny Noses: Developmental Research Meets ...
                
                                    
                        by Carla Fisher
                                                    (No Crusts Interactive)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Little Hands, Foul Moods, and Runny Noses: Developmental Research Meets ...
                
                                    
                        by Carla Fisher
                                                    (No Crusts Interactive)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Little Hands, Foul Moods, and Runny Noses: Developmental Research Meets ...
                
                                    
                        by Carla Fisher
                                                    (No Crusts Interactive)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Little Hands, Foul Moods, and Runny Noses: Developmental Research Meets ...
                
                                    
                        by Carla Fisher
                                                    (No Crusts Interactive)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Making Games for Gamers in HTML5
                
                                    
                        by Henric Suuronen
                                                    (NonStop Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Making Games for Gamers in HTML5
                
                                    
                        by Henric Suuronen
                                                    (NonStop Games)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Making Games for Gamers in HTML5
                
                                    
                        by Henric Suuronen
                                                    (NonStop Games)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Making Games for Gamers in HTML5
                
                                    
                        by Henric Suuronen
                                                    (NonStop Games)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Making Games for Gamers in HTML5
                
                                    
                        by Henric Suuronen
                                                    (NonStop Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Making Games for Gamers in HTML5
                
                                    
                        by Henric Suuronen
                                                    (NonStop Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Mobile Monetization Optimization: Successful Strategies for Freemium App...
                
                                    
                        by Richard O'Connell
                                                    (Papaya Mobile Inc)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Mobile Monetization Optimization: Successful Strategies for Freemium App...
                
                                    
                        by Richard O'Connell
                                                    (Papaya Mobile Inc)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Mobile Monetization Optimization: Successful Strategies for Freemium App...
                
                                    
                        by Richard O'Connell
                                                    (Papaya Mobile Inc)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Mobile Monetization Optimization: Successful Strategies for Freemium App...
                
                                    
                        by Richard O'Connell
                                                    (Papaya Mobile Inc)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Mobile Monetization Optimization: Successful Strategies for Freemium App...
                
                                    
                        by Richard O'Connell
                                                    (Papaya Mobile Inc)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Mobile Monetization Optimization: Successful Strategies for Freemium App...
                
                                    
                        by Richard O'Connell
                                                    (Papaya Mobile Inc)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Mobile Social - The Future is Quality
                
                                    
                        by Struan Robertson
                                                    (Natural Motion Games)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Mobile Social - The Future is Quality
                
                                    
                        by Struan Robertson
                                                    (Natural Motion Games)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Mobile Social - The Future is Quality
                
                                    
                        by Struan Robertson
                                                    (Natural Motion Games)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                My Game's A Hit...Now What Do I Do?
                
                                    
                        by Becky Ann Hughes
                                                    (PlayFirst)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                My Game's A Hit...Now What Do I Do?
                
                                    
                        by Becky Ann Hughes
                                                    (PlayFirst)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                My Game's A Hit...Now What Do I Do?
                
                                    
                        by Becky Ann Hughes
                                                    (PlayFirst)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                My Game's A Hit...Now What Do I Do?
                
                                    
                        by Becky Ann Hughes
                                                    (PlayFirst)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                My Game's A Hit...Now What Do I Do?
                
                                    
                        by Becky Ann Hughes
                                                    (PlayFirst)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                My Game's A Hit...Now What Do I Do?
                
                                    
                        by Becky Ann Hughes
                                                    (PlayFirst)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Playtesting and Metrics: Getting the Most Out of Your Usability Testing
                
                                    
                        by Jordan Lynn
                                                    (Volition)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Playtesting and Metrics: Getting the Most Out of Your Usability Testing
                
                                    
                        by Jordan Lynn
                                                    (Volition)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Playtesting and Metrics: Getting the Most Out of Your Usability Testing
                
                                    
                        by Jordan Lynn
                                                    (Volition)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Playtesting and Metrics: Getting the Most Out of Your Usability Testing
                
                                    
                        by Jordan Lynn
                                                    (Volition)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Playtesting and Metrics: Getting the Most Out of Your Usability Testing
                
                                    
                        by Jordan Lynn
                                                    (Volition)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Playtesting and Metrics: Getting the Most Out of Your Usability Testing
                
                                    
                        by Jordan Lynn
                                                    (Volition)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
                
                                    
                        by Paul O'Connor
                                                    (Appy Entertainment)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
                
                                    
                        by Paul O'Connor
                                                    (Appy Entertainment)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
                
                                    
                        by Paul O'Connor
                                                    (Appy Entertainment)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
                
                                    
                        by Paul O'Connor
                                                    (Appy Entertainment)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
                
                                    
                        by Paul O'Connor
                                                    (Appy Entertainment)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
                
                                    
                        by Paul O'Connor
                                                    (Appy Entertainment)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Publishing tips for iOS and Android
                
                                    
                        by Eric Tan
                                                    (Gameloft)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Publishing tips for iOS and Android
                
                                    
                        by Eric Tan
                                                    (Gameloft)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Publishing tips for iOS and Android
                
                                    
                        by Eric Tan
                                                    (Gameloft)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Publishing tips for iOS and Android
                
                                    
                        by Eric Tan
                                                    (Gameloft)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Publishing tips for iOS and Android
                
                                    
                        by Eric Tan
                                                    (Gameloft)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Publishing tips for iOS and Android
                
                                    
                        by Eric Tan
                                                    (Gameloft)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Rapid, Iterative Prototyping Best Practices
                
                                    
                        by Eitan Glinert
                                                    (Fire Hose Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Rapid, Iterative Prototyping Best Practices
                
                                    
                        by Eitan Glinert
                                                    (Fire Hose Games)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Rapid, Iterative Prototyping Best Practices
                
                                    
                        by Eitan Glinert
                                                    (Fire Hose Games)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Rapid, Iterative Prototyping Best Practices
                
                                    
                        by Eitan Glinert
                                                    (Fire Hose Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Rapid, Iterative Prototyping Best Practices
                
                                    
                        by Eitan Glinert
                                                    (Fire Hose Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Rapid, Iterative Prototyping Best Practices
                
                                    
                        by Eitan Glinert
                                                    (Fire Hose Games)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Runtime CPU Performance Spike Detection Using Manual and Automated Compi...
                
                                    
                        by Adisak Pochanayon
                                                    (Netherrealm Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Runtime CPU Performance Spike Detection Using Manual and Automated Compi...
                
                                    
                        by Adisak Pochanayon
                                                    (Netherrealm Studios)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Runtime CPU Performance Spike Detection Using Manual and Automated Compi...
                
                                    
                        by Adisak Pochanayon
                                                    (Netherrealm Studios)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Runtime CPU Performance Spike Detection Using Manual and Automated Compi...
                
                                    
                        by Adisak Pochanayon
                                                    (Netherrealm Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Runtime CPU Performance Spike Detection Using Manual and Automated Compi...
                
                                    
                        by Adisak Pochanayon
                                                    (Netherrealm Studios)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Runtime CPU Performance Spike Detection Using Manual and Automated Compi...
                
                                    
                        by Adisak Pochanayon
                                                    (Netherrealm Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Self-Publishing or Find a Publisher
                
                                    
                        by Wesley Bao
                                                    (Coconut Island Studio)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Self-Publishing or Find a Publisher
                
                                    
                        by Wesley Bao
                                                    (Coconut Island Studio)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Self-Publishing or Find a Publisher
                
                                    
                        by Wesley Bao
                                                    (Coconut Island Studio)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Self-Publishing or Find a Publisher
                
                                    
                        by Wesley Bao
                                                    (Coconut Island Studio)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Self-Publishing or Find a Publisher
                
                                    
                        by Wesley Bao
                                                    (Coconut Island Studio)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Small Steps in the Dark: Embracing the Continuous Prototyping Mindset
                
                                    
                        by Tim Ambrogi
                                                    (Final Form Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Small Steps in the Dark: Embracing the Continuous Prototyping Mindset
                
                                    
                        by Tim Ambrogi
                                                    (Final Form Games)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Small Steps in the Dark: Embracing the Continuous Prototyping Mindset
                
                                    
                        by Tim Ambrogi
                                                    (Final Form Games)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Small Steps in the Dark: Embracing the Continuous Prototyping Mindset
                
                                    
                        by Tim Ambrogi
                                                    (Final Form Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Small Steps in the Dark: Embracing the Continuous Prototyping Mindset
                
                                    
                        by Tim Ambrogi
                                                    (Final Form Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Small Steps in the Dark: Embracing the Continuous Prototyping Mindset
                
                                    
                        by Tim Ambrogi
                                                    (Final Form Games)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Social gaming market in the Russian speaking Internet sector
                
                                    
                        by Ekaterina Korkina
                                                    (LLC EVA Studio)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Social gaming market in the Russian speaking Internet sector
                
                                    
                        by Ekaterina Korkina
                                                    (LLC EVA Studio)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Social gaming market in the Russian speaking Internet sector
                
                                    
                        by Ekaterina Korkina
                                                    (LLC EVA Studio)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Social gaming market in the Russian speaking Internet sector
                
                                    
                        by Ekaterina Korkina
                                                    (LLC EVA Studio)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Social gaming market in the Russian speaking Internet sector
                
                                    
                        by Ekaterina Korkina
                                                    (LLC EVA Studio)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Social gaming market in the Russian speaking Internet sector
                
                                    
                        by Ekaterina Korkina
                                                    (LLC EVA Studio)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
                
                                    
                        by Jason VandenBerghe
                                                    (Ubisoft)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
                
                                    
                        by Jason VandenBerghe
                                                    (Ubisoft)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
                
                                    
                        by Jason VandenBerghe
                                                    (Ubisoft)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
                
                                    
                        by Jason VandenBerghe
                                                    (Ubisoft)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
                
                                    
                        by Jason VandenBerghe
                                                    (Ubisoft)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
                
                                    
                        by Jason VandenBerghe
                                                    (Ubisoft)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Battle Royale of Mobile Social: friends or players?
                
                                    
                        by Jussi Laakkonen
                                                    (Applifier)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Battle Royale of Mobile Social: friends or players?
                
                                    
                        by Jussi Laakkonen
                                                    (Applifier)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Battle Royale of Mobile Social: friends or players?
                
                                    
                        by Jussi Laakkonen
                                                    (Applifier)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Battle Royale of Mobile Social: friends or players?
                
                                    
                        by Jussi Laakkonen
                                                    (Applifier)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Battle Royale of Mobile Social: friends or players?
                
                                    
                        by Jussi Laakkonen
                                                    (Applifier)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Battle Royale of Mobile Social: friends or players?
                
                                    
                        by Jussi Laakkonen
                                                    (Applifier)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Business of Art Direction: 7 Critical Precepts
                
                                    
                        by Rick Stringfellow
                                                    (Electronic Arts)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Business of Art Direction: 7 Critical Precepts
                
                                    
                        by Rick Stringfellow
                                                    (Electronic Arts)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Business of Art Direction: 7 Critical Precepts
                
                                    
                        by Rick Stringfellow
                                                    (Electronic Arts)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Business of Art Direction: 7 Critical Precepts
                
                                    
                        by Rick Stringfellow
                                                    (Electronic Arts)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Business of Art Direction: 7 Critical Precepts
                
                                    
                        by Rick Stringfellow
                                                    (Electronic Arts)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Business of Art Direction: 7 Critical Precepts
                
                                    
                        by Rick Stringfellow
                                                    (Electronic Arts)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Cultivation and Management of Game Artists
                
                                    
                        by Jairoo Woo
                                                    (Xpec Software)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Cultivation and Management of Game Artists
                
                                    
                        by Jairoo Woo
                                                    (Xpec Software)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Cultivation and Management of Game Artists
                
                                    
                        by Jairoo Woo
                                                    (Xpec Software)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Cultivation and Management of Game Artists
                
                                    
                        by Jairoo Woo
                                                    (Xpec Software)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Cultivation and Management of Game Artists
                
                                    
                        by Jairoo Woo
                                                    (Xpec Software)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Cultivation and Management of Game Artists
                
                                    
                        by Jairoo Woo
                                                    (Xpec Software)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Last 10: Going from Good to Awesome
                
                                    
                        by Benson Russell
                                                    (Naughty Dog)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Last 10: Going from Good to Awesome
                
                                    
                        by Benson Russell
                                                    (Naughty Dog)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Last 10: Going from Good to Awesome
                
                                    
                        by Benson Russell
                                                    (Naughty Dog)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Last 10: Going from Good to Awesome
                
                                    
                        by Benson Russell
                                                    (Naughty Dog)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Last 10: Going from Good to Awesome
                
                                    
                        by Benson Russell
                                                    (Naughty Dog)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Last 10: Going from Good to Awesome
                
                                    
                        by Benson Russell
                                                    (Naughty Dog)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Unlikely Story of Johann Sebastian Joust
                
                                    
                        by Douglas Wilson
                                                    (Die Gute Fabrik)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Unlikely Story of Johann Sebastian Joust
                
                                    
                        by Douglas Wilson
                                                    (Die Gute Fabrik)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Unlikely Story of Johann Sebastian Joust
                
                                    
                        by Douglas Wilson
                                                    (Die Gute Fabrik)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Unlikely Story of Johann Sebastian Joust
                
                                    
                        by Douglas Wilson
                                                    (Die Gute Fabrik)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Unlikely Story of Johann Sebastian Joust
                
                                    
                        by Douglas Wilson
                                                    (Die Gute Fabrik)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                The Unlikely Story of Johann Sebastian Joust
                
                                    
                        by Douglas Wilson
                                                    (Die Gute Fabrik)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                UberStrike: The Rise of Hardcore Social + Mobile Gaming 
                
                                    
                        by Ludovic Bodin
                                                    (CMUNE)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                UberStrike: The Rise of Hardcore Social + Mobile Gaming 
                
                                    
                        by Ludovic Bodin
                                                    (CMUNE)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                UberStrike: The Rise of Hardcore Social + Mobile Gaming 
                
                                    
                        by Ludovic Bodin
                                                    (CMUNE)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                UberStrike: The Rise of Hardcore Social + Mobile Gaming 
                
                                    
                        by Ludovic Bodin
                                                    (CMUNE)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                UberStrike: The Rise of Hardcore Social + Mobile Gaming 
                
                                    
                        by Ludovic Bodin
                                                    (CMUNE)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                UberStrike: The Rise of Hardcore Social + Mobile Gaming 
                
                                    
                        by Ludovic Bodin
                                                    (CMUNE)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Unveiling the secrets of mobile social game operation
                
                                    
                        by Dr. Shumian He
                                                    (GREE Beijing)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Unveiling the secrets of mobile social game operation
                
                                    
                        by Dr. Shumian He
                                                    (GREE Beijing)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Unveiling the secrets of mobile social game operation
                
                                    
                        by Dr. Shumian He
                                                    (GREE Beijing)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Unveiling the secrets of mobile social game operation
                
                                    
                        by Dr. Shumian He
                                                    (GREE Beijing)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Unveiling the secrets of mobile social game operation
                
                                    
                        by Dr. Shumian He
                                                    (GREE Beijing)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Unveiling the secrets of mobile social game operation
                
                                    
                        by Dr. Shumian He
                                                    (GREE Beijing)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                User Acquisition: The Latest Trends, Tools and Best Practices
                
                                    
                        by Clay Kellog
                                                    (Chartboost)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                User Acquisition: The Latest Trends, Tools and Best Practices
                
                                    
                        by Clay Kellog
                                                    (Chartboost)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                User Acquisition: The Latest Trends, Tools and Best Practices
                
                                    
                        by Clay Kellog
                                                    (Chartboost)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                User Acquisition: The Latest Trends, Tools and Best Practices
                
                                    
                        by Clay Kellog
                                                    (Chartboost)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                User Acquisition: The Latest Trends, Tools and Best Practices
                
                                    
                        by Clay Kellog
                                                    (Chartboost)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                User Acquisition: The Latest Trends, Tools and Best Practices
                
                                    
                        by Clay Kellog
                                                    (Chartboost)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
                
                                    
                        by Daosheng Mu
                                                    (XPEC Entertainment Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
                
                                    
                        by Daosheng Mu
                                                    (XPEC Entertainment Inc.)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
                
                                    
                        by Daosheng Mu
                                                    (XPEC Entertainment Inc.)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
                
                                    
                        by Daosheng Mu
                                                    (XPEC Entertainment Inc.)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
                
                                    
                        by Daosheng Mu
                                                    (XPEC Entertainment Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
                
                                    
                        by Daosheng Mu
                                                    (XPEC Entertainment Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Working in the European market
                
                                    
                        by Ian Baverstock
                                                    (Tenshi Ventures)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Working in the European market
                
                                    
                        by Ian Baverstock
                                                    (Tenshi Ventures)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Working in the European market
                
                                    
                        by Ian Baverstock
                                                    (Tenshi Ventures)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Working in the European market
                
                                    
                        by Ian Baverstock
                                                    (Tenshi Ventures)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Working in the European market
                
                                    
                        by Ian Baverstock
                                                    (Tenshi Ventures)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Working in the European market
                
                                    
                        by Ian Baverstock
                                                    (Tenshi Ventures)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Working the Crowd: Engaging Players through the User Interface
                
                                    
                        by Joe Kowalski
                                                    (Double Fine Productions)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Working the Crowd: Engaging Players through the User Interface
                
                                    
                        by Joe Kowalski
                                                    (Double Fine Productions)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Working the Crowd: Engaging Players through the User Interface
                
                                    
                        by Joe Kowalski
                                                    (Double Fine Productions)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Working the Crowd: Engaging Players through the User Interface
                
                                    
                        by Joe Kowalski
                                                    (Double Fine Productions)
                                            
                                
                Game Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Working the Crowd: Engaging Players through the User Interface
                
                                    
                        by Joe Kowalski
                                                    (Double Fine Productions)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Working the Crowd: Engaging Players through the User Interface
                
                                    
                        by Joe Kowalski
                                                    (Double Fine Productions)
                                            
                                
                Game Design
                                             
                            
