GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
- Chinese
GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
- Chinese
GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
- Chinese
GDC China 2012
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
- Chinese
GDC China 2012
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
- Chinese
GDC China 2012
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
GDC China 2012
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
GDC China 2012
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
GDC China 2012
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
- Chinese
GDC China 2012
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
GDC China 2012
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
- Chinese
GDC China 2012
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
GDC China 2012
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
- Chinese
GDC China 2012
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
- Chinese
GDC China 2012
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
GDC China 2012
Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
by Paul O'Connor
(Appy Entertainment)
Smartphone and Tablet Games Track
GDC China 2012
Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
by Paul O'Connor
(Appy Entertainment)
Smartphone and Tablet Games Track
GDC China 2012
Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
by Paul O'Connor
(Appy Entertainment)
Smartphone and Tablet Games Track
GDC China 2012
Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
by Paul O'Connor
(Appy Entertainment)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
by Paul O'Connor
(Appy Entertainment)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
by Paul O'Connor
(Appy Entertainment)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
by Jason VandenBerghe
(Ubisoft)
Game Design
GDC China 2012
The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
by Jason VandenBerghe
(Ubisoft)
Game Design
- Chinese
GDC China 2012
The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
by Jason VandenBerghe
(Ubisoft)
Game Design
GDC China 2012
The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
by Jason VandenBerghe
(Ubisoft)
Game Design
- Chinese
GDC China 2012
The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
by Jason VandenBerghe
(Ubisoft)
Game Design
GDC China 2012
The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
by Jason VandenBerghe
(Ubisoft)
Game Design
- Chinese
GDC China 2012
The Cultivation and Management of Game Artists
by Jairoo Woo
(Xpec Software)
Production
- Chinese
GDC China 2012
The Cultivation and Management of Game Artists
by Jairoo Woo
(Xpec Software)
Production
GDC China 2012
The Cultivation and Management of Game Artists
by Jairoo Woo
(Xpec Software)
Production
GDC China 2012
The Cultivation and Management of Game Artists
by Jairoo Woo
(Xpec Software)
Production
- Chinese
GDC China 2012
The Cultivation and Management of Game Artists
by Jairoo Woo
(Xpec Software)
Production
GDC China 2012
The Cultivation and Management of Game Artists
by Jairoo Woo
(Xpec Software)
Production
- Chinese
GDC China 2012
Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
by Daosheng Mu
(XPEC Entertainment Inc.)
Programming
GDC China 2012
Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
by Daosheng Mu
(XPEC Entertainment Inc.)
Programming
- Chinese
GDC China 2012
Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
by Daosheng Mu
(XPEC Entertainment Inc.)
Programming
- Chinese
GDC China 2012
Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
by Daosheng Mu
(XPEC Entertainment Inc.)
Programming
- Chinese
GDC China 2012
Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
by Daosheng Mu
(XPEC Entertainment Inc.)
Programming
GDC China 2012
Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
by Daosheng Mu
(XPEC Entertainment Inc.)
Programming