 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                A Discussion with Don Daglow
                
                                    
                        by Don Daglow
                                                    (Don Daglow Interactive Entertainment)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                AAA Automated Testing for AAA Games
                
                                    
                        by Francesco Carucci
                                                    (Crytek)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                AAA or Bust!
                
                                    
                        by Paul Wedgwood
                                                    (Splash Damage Ltd)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Advanced Racing Game AI in PURE
                
                                    
                        by Iain Gilfeather
                                                    (Black Rock Studios)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Advanced Racing Game AI in PURE
                
                                    
                        by Iain Gilfeather
                                                    (Black Rock Studios)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                AION Game Design
                
                                    
                        by Yongchan Jee
                                                    (NCsoft Corporation)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Alternative Finance and New Development Business Models: Re- constructin...
                
                                    
                        by Peter Kirsch
                                                    (Attaction GmbH)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Ascending the CURSED MOUNTAIN - The Hollywood Model In Real Life
                
                                    
                        by Bob Bates
                                                    (Bobbates.com)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Ascending the CURSED MOUNTAIN - The Hollywood Model In Real Life
                
                                    
                        by Bob Bates
                                                    (Bobbates.com)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Ask the Decision Makers: Find Out What Publishers Want And How To Get Wh...
                
                                    
                        by Sebastien Motte
                                                    (Microsoft Game Studios)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Ask the Decision Makers: Find Out What Publishers Want And How To Get Wh...
                
                                    
                        by Sebastien Motte
                                                    (Microsoft Game Studios)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Ask the Decision Makers: Find Out What Publishers Want And How To Get Wh...
                
                                    
                        by Sebastien Motte
                                                    (Microsoft Game Studios)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Balance of Power: Mechanics and Assets for Flow Maximization
                
                                    
                        by Andre Beccu
                                                    (Spellbound Entertainment AG)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Balance of Power: Mechanics and Assets for Flow Maximization
                
                                    
                        by Andre Beccu
                                                    (Spellbound Entertainment AG)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Balance of Power: Mechanics and Assets for Flow Maximization
                
                                    
                        by Andre Beccu
                                                    (Spellbound Entertainment AG)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Battle-Tested Deferred Rendering on PS3, Xbox 360 and PC
                
                                    
                        by Tibor Klajnscek
                                                    (ZootFly)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Battle-Tested Deferred Rendering on PS3, Xbox 360 and PC
                
                                    
                        by Tibor Klajnscek
                                                    (ZootFly)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Building a Dynamic Lighting Engine for VELVET ASSASSIN
                
                                    
                        by Christian Schuler
                                                    (Replay Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Building a Dynamic Lighting Engine for VELVET ASSASSIN
                
                                    
                        by Christian Schuler
                                                    (Replay Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Business 101
                
                                    
                        by Mario Wynands
                                                    (Sidhe Interactive)
                                            
                                
                Student Education Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                CCP: Winning the War
                
                                    
                        by Hilmar Veigar Petursson
                                                    (CCP)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                CCP: Winning the War
                
                                    
                        by Hilmar Veigar Petursson
                                                    (CCP)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Changes in the Games Industry: Free-to-play vs. Payment Models
                
                                    
                        by Klaas Kersting
                                                    (Gameforge Productions, GmbH)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Choice: The Ultimate Game Mechanic
                
                                    
                        by Peter Molyneux
                                                    (Lionhead Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Choice: The Ultimate Game Mechanic
                
                                    
                        by Peter Molyneux
                                                    (Lionhead Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Compressing Loads of Content Into Only 20MB:  A Case Study 
of SWORDS & ...
                
                                    
                        by Joost van Dongen
                                                    (Ronimo Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Compressing Loads of Content Into Only 20MB:  A Case Study 
of SWORDS & ...
                
                                    
                        by Joost van Dongen
                                                    (Ronimo Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Creating Visual Identity for Games
                
                                    
                        by Viktor Antonov
                                                    (The Building Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Design, Constraints and Integrity
                
                                    
                        by Dino Dini
                                                    (NHTV)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Design, Constraints and Integrity
                
                                    
                        by Dino Dini
                                                    (NHTV)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Designing for New Audiences
                
                                    
                        by Don Daglow
                                                    (Don Daglow Interactive Entertainment)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Designing for New Audiences
                
                                    
                        by Don Daglow
                                                    (Don Daglow Interactive Entertainment)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Designing Social Games
                
                                    
                        by Steve Meretzky
                                                    (Playdom)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Designing Women
                
                                    
                        by Margaret Wallace
                                                    (Rebel Monkey,  Playmatics)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Digital Distribution
                
                                    
                        by Nils-Holger Henning
                                                    (Bigpoint GmbH)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Digital Distribution
                
                                    
                        by Nils-Holger Henning
                                                    (Bigpoint GmbH)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Dual Numbers: Simple Math, Easy C++ Coding, and Lots of Tricks
                
                                    
                        by Gino van den Bergen
                                                    (DTECTA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Dual Numbers: Simple Math, Easy C++ Coding, and Lots of Tricks
                
                                    
                        by Gino van den Bergen
                                                    (DTECTA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Effective In-Game Advertising Placements: The Good, The Bad, and The Ugly
                
                                    
                        by Brian Blau
                                                    (Double Fusion)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Efficiency Through Common Sense: Lead with your Gut
                
                                    
                        by Edoardo De Martin
                                                    (Next Level Games Inc.)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Efficient PCF Shadow Map Filtering
                
                                    
                        by Kees van Kooten
                                                    (Virtual Proteins)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Efficient PCF Shadow Map Filtering
                
                                    
                        by Kees van Kooten
                                                    (Virtual Proteins)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                FLOWER: Design Postmortem
                
                                    
                        by Kellee Santiago
                                                    (thatgamecompany, LLC)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                From Max Payne to Alan Wake: Creating Intellectual Properties the Remedy...
                
                                    
                        by Matias Myllyrinne
                                                    (Remedy Entertainment)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                From Max Payne to Alan Wake: Creating Intellectual Properties the Remedy...
                
                                    
                        by Matias Myllyrinne
                                                    (Remedy Entertainment)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Game Design 101
                
                                    
                        by Christoph Quas
                                                    (Sproing)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Games in Stereoscopic 3D – The Next Dimension is Finally Here?
                
                                    
                        by Andrew Oliver
                                                    (Blitz Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Immediate-Mode GUI in Practice
                
                                    
                        by Nicholas Francis
                                                    (Unity Technologies)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                It's Showtime!': How Trion is Working with the SyFy Channel to Herald th...
                
                                    
                        by Kevin Beardslee
                                                    (Trion World Network, San Diego)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Knights Of The Round Table: How Publishers Can Make their Developers Cre...
                
                                    
                        by Erik Simon
                                                    (iES)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Knights Of The Round Table: How Publishers Can Make their Developers Cre...
                
                                    
                        by Erik Simon
                                                    (iES)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Localizing Today, Cost-Aware Quality Models for Market Expansion
                
                                    
                        by Fabio Minazzi
                                                    (Binari Sonori)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Marketing and Communications for a Whole New Ballgame
                
                                    
                        by Courtney Simmons
                                                    (Disney Interactive Media Group)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Mobile Impossible?: Development, In-House Porting and Distribution with ...
                
                                    
                        by Matthias Hellmund
                                                    (Exozet Games GmbH)
                                            
                                
                Mobile Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Mobile Impossible?: Development, In-House Porting and Distribution with ...
                
                                    
                        by Matthias Hellmund
                                                    (Exozet Games GmbH)
                                            
                                
                Mobile Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Mobile Impossible?: Development, In-House Porting and Distribution with ...
                
                                    
                        by Matthias Hellmund
                                                    (Exozet Games GmbH)
                                            
                                
                Mobile Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Musing About Clouds:  How Cloud Technology Will Affect Game Developers a...
                
                                    
                        by Denis Dyack
                                                    (Silicon Knights)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                New Human Machine Interfaces from Europe for Games
                
                                    
                        by Andreas Stock
                                                    (Scoreloop AG)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                New Human Machine Interfaces from Europe for Games
                
                                    
                        by Andreas Stock
                                                    (Scoreloop AG)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Off-Road Racing Physics, Indie Style
                
                                    
                        by Jim Buck
                                                    (Twitchy Thumbs Entertainment, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Off-Road Racing Physics, Indie Style
                
                                    
                        by Jim Buck
                                                    (Twitchy Thumbs Entertainment, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Outsourcing & Distributed Development: Smarter, Better, Faster Way to De...
                
                                    
                        by Olya Nikitova
                                                    (Nikitova Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Practical Techniques for Managing Code and Assets for Multiple Cross Pla...
                
                                    
                        by Julien Koenen
                                                    (keen games GmbH)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Practical Techniques for Managing Code and Assets for Multiple Cross Pla...
                
                                    
                        by Julien Koenen
                                                    (keen games GmbH)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Procedural Content Generation Taken to Extremes
                
                                    
                        by Dierk Ohlerich
                                                    (49 Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Quadtree Displacement Mapping with Height Blending: Practical Detailed M...
                
                                    
                        by Michal Drobot
                                                    (Reality Pump Game Development Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Quadtree Displacement Mapping with Height Blending: Practical Detailed M...
                
                                    
                        by Michal Drobot
                                                    (Reality Pump Game Development Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Serious Games: New Business Opportunities for the Games Industry?
                
                                    
                        by Stephane de Buttet
                                                    (Simlinx)
                                            
                                
                Serious Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Services, Social Hubs & Game Development
                
                                    
                        by Jonas Antonsson
                                                    (Gogogic)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Social Networking: Lessons Learned
                
                                    
                        by Hugh de Loayza
                                                    (Zynga)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Specing out AAA Art Development: Know the Hell You're Getting Into!
                
                                    
                        by Stefan Baier
                                                    (Streamline Studios B.V.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Specing out AAA Art Development: Know the Hell You're Getting Into!
                
                                    
                        by Stefan Baier
                                                    (Streamline Studios B.V.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Successful iPhone Product Development Experiences
                
                                    
                        by Martijn Reuvers
                                                    (Two Tribes B.V.)
                                            
                                
                Mobile Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Surviving Project Cancellation in the Economic Downturn
                
                                    
                        by Bostjan Troha
                                                    (ZootFly)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                The Challenge of Multisite Game Development: International Project Manag...
                
                                    
                        by Harald Riegler
                                                    (Sproing Interactive Media GmbH)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                The Current State of Game Development Contracts
                
                                    
                        by David S Rosenbaum
                                                    (Law Offices of David S Rosenbaum)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                The Future of Gaming Graphics
                
                                    
                        by Cevat Yerli
                                                    (Crytek)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                The Future of Gaming Graphics
                
                                    
                        by Cevat Yerli
                                                    (Crytek)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                The Glacier 2 Deferred Rendering Pipeline: Tools and Techniques
                
                                    
                        by Calle Lejdfors
                                                    (IO Interactive)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                The Top Trends in Casual Games
                
                                    
                        by Ariella Lehrer
                                                    (Legacy Interactive)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                What Is a Living Plan and How Can We Achieve It?
                
                                    
                        by Dorian Kieken
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                What Is a Living Plan and How Can We Achieve It?
                
                                    
                        by Dorian Kieken
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                What Is a Living Plan and How Can We Achieve It?
                
                                    
                        by Dorian Kieken
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                What Television Can Learn from Episodic Gaming
                
                                    
                        by Dan Connors
                                                    (Telltale Games)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Why have a Publisher for iPhone Products?
                
                                    
                        by Bob Wallace
                                                    (Strategic Alternatives)
                                            
                                
                Mobile Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Writing Interactive Narrative for a Mature Audience
                
                                    
                        by David Cage
                                                    (Quantic Dream)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Writing Interactive Narrative for a Mature Audience
                
                                    
                        by David Cage
                                                    (Quantic Dream)
                                            
                                
                Game Design
                                             
                            
