GDC 2011
                                                                      
                    
                                                Adding Realism to Environmental Reverberation Using Convolution: Are We ...
                
                                    
                        by Francois Thibault
                                                    (Audiokinetic Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                ALAN WAKE: Light and Dark
                
                                    
                        by Saku Lehtinen
                                                    (Remedy Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Audio Boot Camp
                
                                    
                        by Scott Selfon
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Audio Boot Camp
                
                                    
                        by Scott Selfon
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Audio Boot Camp
                
                                    
                        by Scott Selfon
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Audio Boot Camp
                
                                    
                        by Scott Selfon
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Audio Localization: What You Need to Know
                
                                    
                        by Garry Taylor
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Auto-Tuning Chopin in Stacking Audio Design!
                
                                    
                        by Brian Min
                                                    (Doublefine Productions)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Between 4 Ears: SPLINTER CELL: CONVICTION Co-op Sound Strategies
                
                                    
                        by Olivier Girard
                                                    (Ubisoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Bigger Isn't Always Better: Sophisticated Thinking about Working with Li...
                
                                    
                        by Jason Poss
                                                    (Sarawak Songs)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Casual Moods: Creating Sound and Music for a Booming Field
                
                                    
                        by Sean Beeson
                                                    (Sean Beeson Studios)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Cloning Social Games - Nothing New Here - Or Is There?
                
                                    
                        by Sean Kane
                                                    (Pillsbury Winthrop Shaw Pittman LLP)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Composer Challenge GDC 2011
                
                                    
                        by Lennie Moore
                                                    (3l33t Music)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                DEAD RISING 2: How Real-time Game Integrated Tools Saved the Audio Team
                
                                    
                        by Jason Jarvis
                                                    (Capcom Game Studio Vancouver)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                DEAD SPACE 2 Musical Postmortem
                
                                    
                        by Jason Graves
                                                    (Jason Graves Music, Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Debugging Python into Maya
                
                                    
                        by Cyrille Fauvel
                                                    (AUTODESK)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Dynamic Range and Mix Levels - Where We're at in 2011
                
                                    
                        by Tom Hays
                                                    (Technicolor Interactive)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Emerging Issues in Game Dev Deals - Building on the Present as We Careen...
                
                                    
                        by David S Rosenbaum
                                                    (Law Offices of David S Rosenbaum)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Fighting Real Time
                
                                    
                        by Jacky Mallett
                                                    (CCP)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Footsteps - An Informal Sound Study
                
                                    
                        by Damian Kastbauer
                                                    (Bay Area Sound)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Four Epic Legal Battles Coming to a Court Near You - Be Prepared: Gambli...
                
                                    
                        by Vincent Scheurer
                                                    (Sarassin LLP)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Four Epic Legal Battles Coming to a Court Near You - Be Prepared: Gambli...
                
                                    
                        by Vincent Scheurer
                                                    (Sarassin LLP)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Four Guns West
                
                                    
                        by Chuck Russom
                                                    (Chuck Russom FX)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                From MYTH to HALO: Marty O'Donnell's Adventures with Adaptive Audio, Cre...
                
                                    
                        by Marty O'Donnell
                                                    (Bungie)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Funding Development: How to Raise Money if You're Not a Social Games Dar...
                
                                    
                        by Aaron Isaksen
                                                    (Indie Fund)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                GANG Demo Derby: Music
                
                                    
                        by Chuck Doud
                                                    (SCEA)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                GANG Demo Derby: Sound Design
                
                                    
                        by Tim Larkin
                                                    (Valve Software)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Getting Great Dialogue Through Improvisation
                
                                    
                        by Tom Keegan
                                                    (TomK Productions)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                How Art Was Used to Create a Unique Cinematic Experience in HEAVY RAIN
                
                                    
                        by Christophe Brusseaux
                                                    (Quantic Dream)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Interactive Music Scoring Methods for MASS EFFECT 2
                
                                    
                        by Jack Wall
                                                    (Wall of Sound, Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Lessons Learned in Music Development: BRUTAL LEGEND, BIOSHOCK and DESTRO...
                
                                    
                        by Emily Ridgway
                                                    (Double Fine Productions/Emily Industries)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Level Design in a Day: Best Practices from the Best in the 
Business
                
                                    
                        by Neil Alphonso
                                                    (Splash Damage)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Level Design in a Day: Best Practices from the Best in the 
Business
                
                                    
                        by Neil Alphonso
                                                    (Splash Damage)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Lighting You Up in BATTLEFIELD 3
                
                                    
                        by Kenny Magnusson
                                                    (DICE)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Listening to the Gamer: Getting Speech Recognition in Games Right
                
                                    
                        by Jason Hewitt
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                New Challenges in MMO Localization: The GUILD WARS Franchise Revealed
                
                                    
                        by Adam Vance
                                                    (ArenaNet)
                                            
                                
                Localization Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                New Technology and New Interfaces: Localizing Video Games for Kinect
                
                                    
                        by Kate Edwards
                                                    (Englobe)
                                            
                                
                Localization Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Physics for Game Programmers
                
                                    
                        by Jim Van Verth
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Physics for Game Programmers
                
                                    
                        by Jim Van Verth
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Physics for Game Programmers
                
                                    
                        by Jim Van Verth
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Physics for Game Programmers
                
                                    
                        by Jim Van Verth
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Psychoacoustic Real-Time Mixing: Seven Secrets You Need to Know
                
                                    
                        by John Byrd
                                                    (Gigantic Software)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Sound Synthesis in CRACKDOWN 2 and Wave Acoustics for Games
                
                                    
                        by Nikunj Raghuvanshi
                                                    (Microsoft Research)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Stealing Sound: The Application of Generative Music
                
                                    
                        by Paul Weir
                                                    (Eidos Montreal)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Technical Artist Boot Camp: Lessons in How to Create and Be an 
Effecti...
                
                                    
                        by Steve Theodore
                                                    (Undead Labs)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Technical Artist Boot Camp: Lessons in How to Create and Be an 
Effecti...
                
                                    
                        by Steve Theodore
                                                    (Undead Labs)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Environment is the Orchestra: Soundscape Composition in LIMBO
                
                                    
                        by Martin Stig Andersen
                                                    (Playdead)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Multilingual Audio Mystery Tour
                
                                    
                        by Andrea Ballista
                                                    (Binari Sonori s.r.l)
                                            
                                
                Localization Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Next Steps of Indie: Four Perspectives
                
                                    
                        by Luke Schneider
                                                    (Radiangames)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                VO Session LIVE!!!
                
                                    
                        by Michael Csurics
                                                    (2K Marin)
                                            
                                
                Audio