GDC 2019
"Alexa, Give Your Game a Voice" (Presented by Amazon)
by Chris Morrow
(Alexa Games)
Programming
GDC 2019
"Hot New Terrain Features and the Road Ahead" & "Intro to Deep Learning ...
by Chad Foxglove
(Unity Technologies)
Visual Arts
GDC 2019
"Monetization Strategies that Drive Revenue" & "A Publisher's Journey to...
by Anala Prabhu
(Facebook)
Business & Marketing
GDC 2019
"Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
by Jon Story
(NVIDIA)
Programming
GDC 2019
'Marvel's Spider-Man': A Deep Dive into the Look Creation of Manhattan (...
by Brian Mullen
(Insomniac Games)
Visual Arts
GDC 2017
'Watch Dogs 2': PC Version Success Story with NVIDIA (Presented by NVIDIA)
by Jaakko Haapasalo
(NVIDIA)
Production & Team Management
GDC 2019
A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA)
by Alex Dunn
(NVIDIA)
Programming
GDC 2019
A Fast Forward Through Ray Tracing Gems (Presented by NVIDIA)
by Eric Haines
(NVIDIA)
Programming
GDC 2019
A Game Dev's Guide to Life Beyond Credit Cards & Major eWallets (Present...
by Anton Zelenin
(Xsolla, Inc.)
Business & Marketing
GDC 2019
A Guide to Developing on Stadia (Presented by Google)
by Pawel Siarkiewicz
(Stadia Developer Tools and Graphics)
Programming
Game Developers Conference 2022
A Guided Tour of Blackreef: Rendering Technologies in Deathloop (Present...
by Gilles Marion
(Arkane Lyon)
Programming
Game Developers Conference 2022
A Platform of Platforms Bringing the G3x Handheld to Life (Presented by ...
by Micah Knapp
(Qualcomm)
Visual Arts
GDC 2019
A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung)
by Hyo Keun Lee
(Samsung Electronics)
Programming
Game Developers Conference 2022
Adobe Substance 3D Keynote (Presented by Adobe)
by Sbastien Deguy
(Adobe)
Visual Arts
Game Developers Conference 2022
Advances in Spatial Hashing A Pragmatic Approach to Robust, Realtime Lig...
by Pascal Gautron
(NVIDIA)
Programming
GDC 2019
Agones: Scaling Multiplayer Game Servers with Open Source (Presented by ...
by Mark Mandel
(Google Cloud)
Business & Marketing
GDC 2019
Android Games for Larger Screens and Foldables (Presented by Google, Inc.)
by Shahid Hussain
(Google, Inc.)
Programming
GDC 2019
Android Optimization Findings from the Field (Presented by Google, Inc.)
by Francesco Carucci
(Google, Inc.)
Programming
Game Developers Conference 2022
App Monetization Priorities for 2022 and Beyond (Presented by Meta)
by Scott Willoughby
(Brainium)
Business & Marketing
GDC 2019
Applying AI in Games with DeNA (Presented by Google Cloud)
by Ikki Tanaka
(DeNA)
Business & Marketing
GDC 2019
Asteroids Mesh Shading with DX12 (Presented by NVIDIA)
by Manuel Kraemer
(NVIDIA)
Programming
Game Developers Conference 2022
Authoring Efficient Shaders for Optimal Mobile Performance (Presented by...
by Zandro Fargnoli
(Arm)
Programming
GDC 2019
Autonomous Driving Simulation with Unity (Presented by Baidu USA)
by Jaewon Jung
(Baidu USA)
Programming
Game Developers Conference 2022
AWS for Games Keynote (Presented by Amazon Web Services)
by Antony Passemard
(Amazon Web Services)
Programming
Game Developers Conference 2022
Battlefield 2042: Procedural Badge Creation with Substance 3D Designer (...
by Clay Shanks
(EA DICE)
Visual Arts
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
Game Developers Conference 2022
Blockchain and Games: What Every Developer Should Know (Presented by WAX)
by David Kim
(WAX)
Business & Marketing
GDC 2019
Blockchain Game Development and ERC-1155 (Presented by Enjin)
by Witek Radomski
(Enjin)
Programming
Game Developers Conference 2022
Blockchain Gaming: How Good Tech Empowers Players and Player Communities...
by Sarojini McKenna
(Dacoco (Alien Worlds))
Programming
Game Developers Conference 2022
Bring It to Life: A Look at Omniverse's New Runtime Animation System (Pr...
by John Malaska
(NVIDIA)
Production & Team Management